63 lines
1.2 KiB
C++
63 lines
1.2 KiB
C++
#ifndef PHYSICS_H
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#define PHYSICS_H
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#include "tier0/platform.h"
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#include "trig.h"
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struct BallShape_t
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{
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float m_fRadius;
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};
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struct CuboidShape_t
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{
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float m_fExtentX;
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float m_fExtentY;
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float m_fExtentZ;
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};
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typedef void *HShape;
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typedef void *HCollider;
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enum EPhysicsBodyType
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{
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k_EPhysics_Static,
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k_EPhysics_Dynamic,
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k_EPhysics_KinematicPositionBased,
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k_EPhysics_KinematicRotationBased,
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};
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abstract_class IPhysicsBody
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{
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public:
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virtual void SetPosition( Vector vPosition ) = 0;
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virtual void SetRotation( Quat vRotation ) = 0;
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virtual void SetGravityScale( float fScale ) = 0;
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};
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abstract_class IPhysicsWorld
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{
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public:
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virtual void SetGravity( float fGravity ) = 0;
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};
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abstract_class IPhysics
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{
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public:
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virtual HShape CreateBall( BallShape_t ball ) = 0;
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virtual HShape CreateCube( CuboidShape_t ball ) = 0;
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virtual void DestroyShape( HShape hShape ) = 0;
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virtual HCollider CreateCollider( HShape hShape ) = 0;
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virtual IPhysicsWorld *CreateWorld() = 0;
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virtual void DestroyWorld( IPhysicsWorld *pWorld ) = 0;
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virtual IPhysicsBody *CreateRigidBody( HCollider hCollider, EPhysicsBodyType eType) = 0;
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virtual void DestroyPhysicsBody( IPhysicsBody *pBody ) = 0;
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};
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#endif
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