Files
funnygame/materialsystem/vulkan/material.cpp
2026-02-28 21:07:44 +02:00

148 lines
3.9 KiB
C++

#include "vulkan_state.h"
CVkMaterial::CVkMaterial( IShader *pShader )
{
m_pVkShader = (CVkShader*)pShader;
if ( m_pVkShader->m_setLayouts.GetSize() == 0 )
return;
VkDescriptorPoolSize pools[4] =
{
{
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
128,
},
{
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
128,
},
{
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
128,
},
{
VK_DESCRIPTOR_TYPE_SAMPLER,
1,
}
};
VkDescriptorPoolCreateInfo stPool = {};
stPool.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
stPool.poolSizeCount = 4;
stPool.pPoolSizes = pools;
stPool.maxSets = 16;
stPool.flags = VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT;
vkCreateDescriptorPool(m_pVkShader->m_hDevice, &stPool, NULL, &m_hPool);
VkDescriptorSetAllocateInfo stInfo = {};
stInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
stInfo.descriptorPool = m_hPool;
stInfo.descriptorSetCount = m_pVkShader->m_setLayouts.GetSize();
stInfo.pSetLayouts = m_pVkShader->m_setLayouts.GetData();
m_hSets.Resize(m_pVkShader->m_setLayouts.GetSize());
vkAllocateDescriptorSets(m_pVkShader->m_hDevice, &stInfo, m_hSets.GetData());
}
CVkMaterial::~CVkMaterial()
{
}
void CVkMaterial::Frame()
{
vkUpdateDescriptorSets(m_pVkShader->m_hDevice, m_writes.GetSize(), m_writes.GetData(), 0, 0);
};
void CVkMaterial::VSSetShaderResource( uint32_t uRegister, IRenderingObject *pResource )
{
SetShaderResource(uRegister, 0, pResource);
}
void CVkMaterial::PSSetShaderResource( uint32_t uRegister, IRenderingObject *pResource )
{
SetShaderResource(uRegister, 0, pResource);
}
void CVkMaterial::VSSetConstantsBuffer( uint32_t uRegister, IBuffer *pConstants )
{
SetShaderResource(uRegister, 0, pConstants);
}
void CVkMaterial::PSSetConstantsBuffer( uint32_t uRegister, IBuffer *pConstants )
{
SetShaderResource(uRegister, 0, pConstants);
}
void CVkMaterial::PSSetTextureArray( uint32_t uSet, ITextureArray *pArray )
{
SetShaderResource(0, uSet, pArray);
}
void CVkMaterial::SetShaderResource( uint32_t uRegister, uint32_t uSet, IRenderingObject *pObject)
{
if ( m_pVkShader->m_setLayouts.GetSize() == 0 )
return;
union {
IRenderingObject *pVkObject;
CVkBuffer *pBuffer;
CVkTextureArray *pArray;
};
pVkObject = pObject;
if (dynamic_cast<IBuffer*>(pObject))
{
VkWriteDescriptorSet write = {};
VkDescriptorBufferInfo stInfo = {};
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write.dstSet = m_hSets[uSet];
write.dstBinding = uRegister;
write.dstArrayElement = 0;
write.descriptorType = pBuffer->m_eDescriptorType;
write.descriptorCount = 1;
write.pBufferInfo = &stInfo;
stInfo.buffer = pBuffer->m_buffer;
stInfo.range = pBuffer->m_nSize;
vkUpdateDescriptorSets(m_pVkShader->m_hDevice, 1, &write, 0, 0);
}
if (dynamic_cast<ITextureArray*>(pObject))
{
VkWriteDescriptorSet writes[2] = {};
VkDescriptorImageInfo stWrites[128];
VkDescriptorImageInfo stSampler = {};
for ( int i = 0; i < 128; i++ )
{
if (pArray->m_pImages[i] == NULL)
{
stWrites[i] = {
.imageView = pArray->m_pImages[0]->m_imageView,
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
};
continue;
}
stWrites[i] = {
.imageView = pArray->m_pImages[i]->m_imageView,
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
};
}
writes[0] = {};
writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writes[0].dstSet = m_hSets[uSet];
writes[0].dstBinding = 0;
writes[0].dstArrayElement = 0;
writes[0].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
writes[0].descriptorCount = 1;
writes[0].pImageInfo = &stSampler;
stSampler.sampler = pArray->m_hSampler;
writes[1] = {};
writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writes[1].dstSet = m_hSets[uSet];
writes[1].dstBinding = 1;
writes[1].dstArrayElement = 0;
writes[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
writes[1].descriptorCount = 128;
writes[1].pImageInfo = stWrites;
vkUpdateDescriptorSets(m_pVkShader->m_hDevice, 2, writes, 0, 0);
}
}