Files
funnygame/game/client/game.cpp
2026-02-19 22:06:21 +02:00

94 lines
2.6 KiB
C++

#include "tier2/ifilesystem.h"
#include "materialsystem/imaterialsystem.h"
#include "enginebridge.h"
#include "worldrender.h"
#include "cglm/mat4.h"
#include "cglm/cglm.h"
IFileSystem *filesystem;
IRenderContext *g_pRenderContext;
IGameWindow *g_pMainWindow;
class CFunnyGameBridge: public IEngineBridge
{
virtual void Init() override;
virtual void Tick( float fDelta ) override;
virtual void Frame( float fDelta ) override;
virtual void Shutdown() override;
virtual void ConnectInterface( const char *psz, void *pInterface ) override;
IMeshInstance *m_pMeshInstance;
float m_fTime = 0;
};
IEngineBridge *EngineBridge()
{
static CFunnyGameBridge s_bridge;
return &s_bridge;
}
EXPOSE_INTERFACE_FN(EngineBridge, IEngineBridge, ENGINE_BRIDGE_INTERFACE_VERSION)
void CFunnyGameBridge::Init()
{
IVertexBuffer *pBuffer;
IBuffer *pDataBuffer;
IShader *pShader;
IMaterial *pMaterial;
g_pWorldRenderer->Init();
pShader = g_pRenderContext->CreateShader("game/core/shaders/mesh_raster.shader_c");
IFileHandle *pHandle = filesystem->Open("game/core/meshes/cube.fmesh_c", FILEMODE_READ);
float *pData = (float*)V_malloc(filesystem->Size(pHandle));
filesystem->Read(pHandle, pData, filesystem->Size(pHandle));
pBuffer = g_pRenderContext->CreateVertexBuffer(filesystem->Size(pHandle));
pBuffer->Lock();
void *pMapped = pBuffer->Map();
V_memcpy(pMapped, pData, filesystem->Size(pHandle));
pBuffer->Unmap();
pBuffer->Unlock();
V_free(pData);
filesystem->Close(pHandle);
IMesh *pMesh = g_pWorldRenderer->CreateMesh("Triangle");
g_pWorldRenderer->SetCameraPosition((Vector){0,0,-20});
g_pWorldRenderer->SetCameraRotation((Quat){1,0,0,0});
pMesh->ConfigureShader(pShader);
pShader->Build();
pMaterial = g_pRenderContext->CreateMaterial(pShader);
pMesh->SetVertices(pBuffer);
pMesh->SetMaterial(pMaterial);
m_pMeshInstance = g_pWorldRenderer->CreateInstance(pMesh);
m_pMeshInstance->SetScale({5, 5, 5});
}
void CFunnyGameBridge::Tick( float fDelta )
{
}
void CFunnyGameBridge::Frame( float fDelta )
{
versor q;
m_fTime += fDelta;
glm_euler_zyx_quat((vec3){0,m_fTime, 0}, q);
m_pMeshInstance->SetPosition({sin(m_fTime/3)*10,0,0});
m_pMeshInstance->SetRotation({q[0], q[1], q[2], q[3]});
g_pWorldRenderer->Frame(fDelta);
}
void CFunnyGameBridge::Shutdown()
{
}
#define CONNECT_INTERFACE(szName, pGlobal) if (!V_strcmp(psz, szName)) { pGlobal = (typeof(pGlobal))pInterface; return; }
void CFunnyGameBridge::ConnectInterface( const char *psz, void *pInterface )
{
CONNECT_INTERFACE(RENDER_CONTEXT_INTERFACE_VERSION, g_pRenderContext);
CONNECT_INTERFACE(FILESYSTEM_INTERFACE_VERSION, filesystem);
CONNECT_INTERFACE("MainWindow", g_pMainWindow);
}