19 lines
301 B
Plaintext
19 lines
301 B
Plaintext
struct RayPayload
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{
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bool bHit;
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float fDistance;
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};
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#include "shader_base.slang"
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DECLARE_CBUFFER(0)
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{
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float4x4 projection;
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}
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DECLARE_DATA(1, Texture2DMS<float> inputDepth;);
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DECLARE_DATA(2, Texture2DMS<uint8_t> inputMask;);
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DECLARE_DATA(3, RWTexture2D<float4> outputTest;);
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DECLARE_TEXTURES(29)
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