Files
funnygame/game/client/basemodelentity.h
2026-03-02 17:32:22 +02:00

29 lines
532 B
C++

#ifndef BASE_MODEL_ENTITY_H
#define BASE_MODEL_ENTITY_H
#include "baseentity.h"
#include "worldrender.h"
#include "assetmgr.h"
class C_BaseModelEntity: public C_BaseEntity
{
public:
DECLARE_CLASS(C_BaseModelEntity, C_BaseEntity);
DECLARE_DATADESC();
virtual ~C_BaseModelEntity() override;
virtual void Precache() override;
virtual void Spawn() override;
void Think( float fDelta );
void SetModel( const char *szName );
private:
uint32_t m_uModelIndex;
FunnyModel_t *m_pModel;
IMeshInstance *m_pInstance;
};
#endif