Files
funnygame/materialsystem/vulkan/rendercontext.cpp
2026-02-28 21:07:44 +02:00

1170 lines
37 KiB
C++

#include "commands.h"
#include "materialsystem/imaterialsystem.h"
#include "shadercompiler/icompiler.h"
#include "tier0/lib.h"
#include "tier0/platform.h"
#include "tier1/interface.h"
#include "tier1/utlstring.h"
#include "tier1/utlvector.h"
#include "tier2/ifilesystem.h"
#define VK_NO_PROTOTYPES
#include "vulkan/vulkan_core.h"
#include "vulkan_state.h"
#include "materialsystem/igamewindow.h"
#include "libraries.h"
#include "stb/stb_image.h"
#define REQUIRED_EXTENSION(ext) ext##_EXTENSION_NAME,
#define OPTIONAL_EXTENSION(ext) ext##_EXTENSION_NAME,
static const char *s_vkDeviceExtensions[] = {
#include "device_extensions.h"
};
#undef REQUIRED_EXTENSION
#undef OPTIONAL_EXTENSION
SupportedVulkanExtensions_t g_vkAvailableExtensions;
uint32_t g_iDrawFamily;
uint32_t g_iPresentFamily;
VkQueue s_vkDrawQueue;
VkQueue s_vkPresentQueue;
VkInstance s_vkInstance;
VmaAllocator s_vkAllocator;
VkPhysicalDevice s_vkPhysicalDevice;
VkDevice s_vkDevice;
VkSwapchainKHR s_vkSwapchain;
struct VulkanWindow_t
{
IGameWindow *m_pWindow;
VkSurfaceKHR m_surface;
VkSwapchainKHR m_swapchain;
VkFormat m_eFormat;
VkFence m_fences[FRAMES_IN_FLIGHT];
VkSemaphore m_imageAvailable[FRAMES_IN_FLIGHT];
VkSemaphore m_renderFinished[FRAMES_IN_FLIGHT];
CUtlVector<IImage*> m_images;
uint32_t m_uCurrentFrame;
};
CVkImage::CVkImage()
{
}
CVkImage::CVkImage( uint32_t nWidth, uint32_t nHeight, uint32_t nDepth, EImageFormat eFormat, EMultisampleType eMultisampleType, EImageType eImageType, VkImageUsageFlagBits eUsage )
{
m_nWidth = nWidth;
m_nHeight = nHeight;
m_eMultisampleType = eMultisampleType;
m_eImageType = eImageType;
m_eFormat = eFormat;
if (eFormat == IMAGE_FORMAT_D32_SFLOAT)
m_ePreferredLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
else
m_ePreferredLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
CreateImage(nWidth, nHeight, eFormat, eMultisampleType, eUsage);
CreateImageView();
}
CVkImage::~CVkImage()
{
}
VkImageViewType CVkImage::GetImageViewType( enum EImageType eImageType )
{
switch ( eImageType )
{
case IMAGE_TYPE_1D:
return VK_IMAGE_VIEW_TYPE_1D;
case IMAGE_TYPE_2D:
return VK_IMAGE_VIEW_TYPE_2D;
case IMAGE_TYPE_3D:
return VK_IMAGE_VIEW_TYPE_3D;
case IMAGE_TYPE_CUBE:
return VK_IMAGE_VIEW_TYPE_CUBE;
case IMAGE_TYPE_1D_ARRAY:
return VK_IMAGE_VIEW_TYPE_1D_ARRAY;
case IMAGE_TYPE_2D_ARRAY:
return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
case IMAGE_TYPE_CUBE_ARRAY:
return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
}
}
VkFormat CVkImage::GetImageFormat( enum EImageFormat eImageFormat )
{
switch ( eImageFormat )
{
case IMAGE_FORMAT_R8_UINT:
return VK_FORMAT_R8_UINT;
case IMAGE_FORMAT_RGB8_UINT:
return VK_FORMAT_R8G8B8_UINT;
case IMAGE_FORMAT_RGB8_SINT:
return VK_FORMAT_R8G8B8_SINT;
case IMAGE_FORMAT_RGB8_UNORM:
return VK_FORMAT_R8G8B8_UNORM;
case IMAGE_FORMAT_RGB8_SNORM:
return VK_FORMAT_R8G8B8_SNORM;
case IMAGE_FORMAT_RGB16_UINT:
return VK_FORMAT_R16G16B16_UINT;
case IMAGE_FORMAT_RGB16_SINT:
return VK_FORMAT_R16G16B16_SINT;
case IMAGE_FORMAT_RGB16_UNORM:
return VK_FORMAT_R16G16B16_UNORM;
case IMAGE_FORMAT_RGB16_SNORM:
return VK_FORMAT_R16G16B16_SNORM;
case IMAGE_FORMAT_RGB16_SFLOAT:
return VK_FORMAT_R16G16B16_SFLOAT;
case IMAGE_FORMAT_RGB32_SFLOAT:
return VK_FORMAT_R32G32B32_SFLOAT;
case IMAGE_FORMAT_RGBA8_UNORM:
return VK_FORMAT_R8G8B8A8_UNORM;
case IMAGE_FORMAT_BGRA8_UNORM:
return VK_FORMAT_B8G8R8A8_UNORM;
case IMAGE_FORMAT_RGBA8_UINT:
return VK_FORMAT_R8G8B8A8_UINT;
case IMAGE_FORMAT_RGBA8_SINT:
return VK_FORMAT_R8G8B8A8_SINT;
case IMAGE_FORMAT_RGBA16_UINT:
return VK_FORMAT_R16G16B16A16_UINT;
case IMAGE_FORMAT_RGBA16_SINT:
return VK_FORMAT_R16G16B16A16_SINT;
case IMAGE_FORMAT_RGBA16_UNORM:
return VK_FORMAT_R16G16B16A16_UNORM;
case IMAGE_FORMAT_RGBA16_SNORM:
return VK_FORMAT_R16G16B16A16_SNORM;
case IMAGE_FORMAT_RGBA16_SFLOAT:
return VK_FORMAT_R16G16B16A16_SFLOAT;
case IMAGE_FORMAT_RGBA32_SFLOAT:
return VK_FORMAT_R32G32B32A32_SFLOAT;
case IMAGE_FORMAT_BC1:
return VK_FORMAT_BC1_RGB_UNORM_BLOCK;
case IMAGE_FORMAT_BC3:
return VK_FORMAT_BC3_UNORM_BLOCK;
case IMAGE_FORMAT_BC7:
return VK_FORMAT_BC7_UNORM_BLOCK;
case IMAGE_FORMAT_D32_SFLOAT:
return VK_FORMAT_D32_SFLOAT;
}
return VK_FORMAT_UNDEFINED;
}
VkSampleCountFlagBits CVkImage::GetMultisampling( enum EMultisampleType eImageFormat )
{
switch ( eImageFormat )
{
case MULTISAMPLE_TYPE_1_SAMPLES:
return VK_SAMPLE_COUNT_1_BIT;
case MULTISAMPLE_TYPE_2_SAMPLES:
return VK_SAMPLE_COUNT_2_BIT;
case MULTISAMPLE_TYPE_4_SAMPLES:
return VK_SAMPLE_COUNT_4_BIT;
case MULTISAMPLE_TYPE_8_SAMPLES:
return VK_SAMPLE_COUNT_8_BIT;
}
}
void CVkImage::CreateImage( uint32_t nWidth, uint32_t nHeight, EImageFormat eFormat, EMultisampleType eMultisampleType, VkImageUsageFlagBits eUsage )
{
VkImageCreateInfo stCreateInfo = {};
VmaAllocationCreateInfo stAlloc = {};
stCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
stCreateInfo.imageType = VK_IMAGE_TYPE_2D;
stCreateInfo.extent.width = nWidth;
stCreateInfo.extent.height = nHeight;
stCreateInfo.extent.depth = 1;
stCreateInfo.mipLevels = 1;
stCreateInfo.arrayLayers = 1;
stCreateInfo.usage = eUsage | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
stCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
stCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
stCreateInfo.format = GetImageFormat(eFormat);
stCreateInfo.samples = GetMultisampling(eMultisampleType);
stAlloc.usage = VMA_MEMORY_USAGE_AUTO;
vmaCreateImage(s_vkAllocator, &stCreateInfo, &stAlloc, &m_image, &m_allocation, NULL);
}
void CVkImage::CreateImageView()
{
VkImageViewCreateInfo stImageViewCreateInfo = {};
VkImageViewType eImageViewType;
stImageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
stImageViewCreateInfo.image = m_image;
stImageViewCreateInfo.viewType = GetImageViewType(m_eImageType);
stImageViewCreateInfo.format = GetImageFormat(m_eFormat);
if (m_eFormat == IMAGE_FORMAT_D32_SFLOAT)
stImageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
else
stImageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
stImageViewCreateInfo.subresourceRange.layerCount = 1;
stImageViewCreateInfo.subresourceRange.levelCount = 1;
m_range = stImageViewCreateInfo.subresourceRange;
vkCreateImageView(s_vkDevice, &stImageViewCreateInfo, NULL, &m_imageView);
}
void CVkImage::SetDebugName( const char *szName )
{
}
uint32_t CVkImage::GetImageWidth()
{
return m_nWidth;
}
uint32_t CVkImage::GetImageHeight()
{
return m_nHeight;
}
EImageFormat CVkImage::GetImageFormat()
{
return m_eFormat;
}
EMultisampleType CVkImage::GetMultisampleType()
{
return m_eMultisampleType;
}
CVkBuffer::CVkBuffer( uint32_t nSize, VkBufferUsageFlags2 eUsage, uint32_t nAlignment )
{
VkBufferUsageFlags2CreateInfo stUsage = {};
VkBufferCreateInfo stBufferInfo = {};
VmaAllocationCreateInfo stAllocInfo = {};
VkBufferDeviceAddressInfo stAddress = {};
stUsage.sType = VK_STRUCTURE_TYPE_BUFFER_USAGE_FLAGS_2_CREATE_INFO;
stUsage.usage = eUsage
| VK_BUFFER_USAGE_2_SHADER_DEVICE_ADDRESS_BIT
| VK_BUFFER_USAGE_2_TRANSFER_SRC_BIT
| VK_BUFFER_USAGE_2_TRANSFER_DST_BIT;
if (eUsage & VK_BUFFER_USAGE_2_STORAGE_BUFFER_BIT)
{
m_eDescriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
}
if (eUsage & VK_BUFFER_USAGE_2_UNIFORM_BUFFER_BIT)
{
m_eDescriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
}
stBufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
stBufferInfo.size = nSize;
stBufferInfo.pNext = &stUsage;
stAllocInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
stAllocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
VkResult r = vmaCreateBuffer(s_vkAllocator, &stBufferInfo, &stAllocInfo, &m_buffer, &m_allocation, NULL);
stAddress.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO;
stAddress.buffer = m_buffer;
m_address = vkGetBufferDeviceAddress(s_vkDevice, &stAddress);
m_nSize = nSize;
}
CVkBuffer::~CVkBuffer()
{
vmaDestroyBuffer(s_vkAllocator, m_buffer, m_allocation);
}
void CVkBuffer::SetDebugName( const char *szName )
{
}
void CVkBuffer::Lock()
{
}
void CVkBuffer::Unlock()
{
}
void *CVkBuffer::Map()
{
void *pData;
pData = NULL;
VkResult r = vmaMapMemory(s_vkAllocator, m_allocation, &pData);
VULKAN_RESULT_PRINT(r, vmaMapMemory);
return pData;
}
void CVkBuffer::Unmap()
{
vmaUnmapMemory(s_vkAllocator, m_allocation);
}
uint32_t CVkBuffer::GetSize()
{
return m_nSize;
}
CVkTextureArray::~CVkTextureArray()
{
}
CVkTextureArray::CVkTextureArray()
{
for (uint32_t i = 0; i < 128; i++ )
m_pImages[i] = NULL;
}
void CVkTextureArray::Build()
{
for (uint32_t i = 0; i < 128; i++ )
m_pImages[i] = NULL;
VkSamplerCreateInfo samplerInfo = {};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
samplerInfo.unnormalizedCoordinates = VK_FALSE;
samplerInfo.compareEnable = VK_FALSE;
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.mipLodBias = 0.0f;
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = VK_LOD_CLAMP_NONE;
vkCreateSampler(m_hDevice, &samplerInfo, nullptr, &m_hSampler);
LoadTexture("game/core/textures/error.png");
}
void CVkTextureArray::SetDebugName( const char *szPath )
{
}
uint32_t CVkTextureArray::LoadTexture( const char *szPath )
{
for (uint32_t i = 0; i < 128; i++ )
{
if (m_pImages[i] == NULL)
return CreateTexture(i, szPath);
}
return 0;
}
extern IFileSystem *filesystem;
uint32_t CVkTextureArray::CreateTexture( uint32_t i, const char *szPath )
{
if ( filesystem == NULL )
{
CreateInterfaceFn pFilesystemFactory = Sys_GetFactory("filesystem_std");
filesystem = (IFileSystem*)pFilesystemFactory(FILESYSTEM_INTERFACE_VERSION, NULL);
}
IFileHandle *pHandle = filesystem->Open(szPath, FILEMODE_READ);
CUtlBuffer<unsigned char> data = filesystem->Size(pHandle);
filesystem->Read(pHandle, data.GetMemory(), data.GetSize());
filesystem->Close(pHandle);
int uWidth = 0;
int uHeight = 0;
int uChannels = 0;
unsigned char *pImg = stbi_load_from_memory(data.GetMemory(), data.GetSize(), &uWidth, &uHeight, &uChannels, 4);
IBuffer *pBuffer = m_pRenderContext->CreateStorageBuffer(uWidth*uHeight*4);
pBuffer->Lock();
void *pData = pBuffer->Map();
V_memcpy(pData, pImg, uWidth*uHeight*uChannels);
pBuffer->Unmap();
pBuffer->Unlock();
IImage *pImage = m_pRenderContext->CreateTexture(uWidth, uHeight, IMAGE_FORMAT_RGBA8_UNORM, MULTISAMPLE_TYPE_NONE);
IImage *pCompressedImage = m_pRenderContext->CreateTexture(uWidth, uHeight, IMAGE_FORMAT_BC1, MULTISAMPLE_TYPE_NONE);
m_pImages[i] = (CVkImage*)pImage;
stbi_image_free(pImg);
CVkCopyBufferToImageCommand *pCopyCommand = NULL;
IVkCommandBuffer *pCommandBuffer = m_pCommandBufferManager->CreateCommandBuffer();
pCommandBuffer->Reset();
pCopyCommand = CREATE_COMMAND(m_pCommandBufferManager, CopyBufferToImage);
pCopyCommand->AddDependency((IRenderingObject*)pBuffer, DEPENDENCY_MODE_BUFFER_SOURCE);
pCopyCommand->AddDependency((IRenderingObject*)pImage, DEPENDENCY_MODE_IMAGE_DESTINATION);
pCopyCommand->pBuffer = pBuffer;
pCopyCommand->stOutputImage.m_eObjectType = FRAME_OBJECT_TYPE_SINGLE;
pCopyCommand->stOutputImage.m_pSingle = pImage;
pCopyCommand->iImageX = uWidth;
pCopyCommand->iImageY = uWidth;
pCommandBuffer->AddCommand(pCopyCommand);
pCommandBuffer->Render();
pCommandBuffer->Submit();
return i;
}
uint32_t CVkTextureArray::GetTextureID( const char *szPath )
{
}
void CVkTextureArray::UnloadTexture( uint32_t uTextureID )
{
}
void CVkTextureArray::Frame()
{
}
class CVkRenderContext: public IRenderContext
{
public:
virtual void Init() override;
virtual void Frame( float fDeltaTime ) override;
virtual void Shutdown() override;
virtual IVertexBuffer *CreateVertexBuffer( uint32_t nSize ) override;
virtual IIndexBuffer *CreateIndexBuffer( uint32_t nSize ) override;
virtual IBuffer *CreateConstantBuffer( uint32_t nSize ) override;
virtual IBuffer *CreateStorageBuffer( uint32_t nSize ) override;
virtual void DestroyBuffer( IBuffer *pBuffer ) override;
virtual IImage *CreateRenderTarget( uint32_t x, uint32_t y, EImageFormat eFormat, EMultisampleType eMultisampleType ) override;
virtual IImage *CreateTexture( uint32_t x, uint32_t y, EImageFormat eFormat, EMultisampleType eMultisampleType ) override;
virtual IImage *CreateStorageImage( uint32_t x, uint32_t y, EImageFormat eFormat, EMultisampleType eMultisampleType ) override;
virtual void DestroyImage( IImage *pImage ) override;
IBuffer *CreateBuffer( uint32_t nSize, VkBufferUsageFlags2 eUsage );
IBuffer *CreateBufferAligned( uint32_t nSize, uint32_t nAlignment, VkBufferUsageFlags2 eUsage );
virtual IShader *CreateShader( const char *szName ) override;
virtual void DestroyShader( IShader *pShader ) override;
virtual IMaterial *CreateMaterial( IShader *pShader ) override;
virtual void DestroyMaterial( IMaterial *pMaterial ) override;
virtual IRenderCommandList *CreateCommandList() override;
virtual void DestroyCommandList( IRenderCommandList *pCommandList ) override;
virtual void SubmitCommandList(IRenderCommandList *pList) override;
virtual void SetMainWindowManager( IGameWindowManager *pWindowManager ) override;
virtual void RenderGameWindow( IGameWindow *pWindow ) override;
virtual void RegisterGameWindow( IGameWindow *pWindow ) override;
virtual void UnregisterGameWindow( IGameWindow *pWindow ) override;
virtual ITextureArray *CreateTextureArray() override;
virtual void DestroyTextureArray() override;
private:
VkPhysicalDevice SelectPhysicalDevice( CUtlVector<VkPhysicalDevice> physicalDevices );
CUtlVector<const char *> GetDeviceExtensions();
VkCommandBuffer GetCommandBuffer();
VulkanWindow_t CreateSwapchain( IGameWindow *pWindow );
void DestroySwapchain( uint32_t uIndex );
IGameWindowManager *m_pWindowManager;
IVkCommandBufferManager *m_pCommandBufferManager;
IVkCommandBufferManager *m_pAssetsCommandBufferManager;
CUtlVector<VulkanWindow_t> m_renderWindows;
CUtlVector<CVkMaterial*> m_pMaterials;
CUtlVector<CVkTextureArray*> m_pTextureArrays;
CUtlVector<CVkRenderCommandList*> m_scheduledRemovalLists;
CUtlVector<CVkTextureArray*> m_scheduledRemovalTextureArrays;
CUtlVector<CVkBuffer*> m_scheduledRemovalBuffers;
CUtlVector<CVkImage*> m_scheduledRemovalImages;
};
EXPOSE_INTERFACE(CVkRenderContext, IRenderContext, RENDER_CONTEXT_INTERFACE_VERSION);
//-----------------------------------------------------------------------------
// Creates vertex buffer. Wrapper over CreateBuffer
//-----------------------------------------------------------------------------
IVertexBuffer *CVkRenderContext::CreateVertexBuffer( uint32_t nSize )
{
return (IVertexBuffer*)CreateBuffer(nSize, VK_BUFFER_USAGE_2_VERTEX_BUFFER_BIT |VK_BUFFER_USAGE_2_STORAGE_BUFFER_BIT );
}
//-----------------------------------------------------------------------------
// Creates index buffer. Wrapper over CreateBuffer
//-----------------------------------------------------------------------------
IIndexBuffer *CVkRenderContext::CreateIndexBuffer( uint32_t nSize )
{
return (IIndexBuffer*)CreateBuffer(nSize, VK_BUFFER_USAGE_2_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_2_STORAGE_BUFFER_BIT);
}
//-----------------------------------------------------------------------------
// Creates storage buffer. Wrapper over CreateBuffer
//-----------------------------------------------------------------------------
IBuffer *CVkRenderContext::CreateStorageBuffer( uint32_t nSize )
{
return (IVertexBuffer*)CreateBuffer(nSize, VK_BUFFER_USAGE_2_STORAGE_BUFFER_BIT);
}
//-----------------------------------------------------------------------------
// Creates constant buffer. Wrapper over CreateBuffer
//-----------------------------------------------------------------------------
IBuffer *CVkRenderContext::CreateConstantBuffer( uint32_t nSize )
{
return (IIndexBuffer*)CreateBuffer(nSize, VK_BUFFER_USAGE_2_UNIFORM_BUFFER_BIT);
}
//-----------------------------------------------------------------------------
// Creates basic vulkan buffer
//-----------------------------------------------------------------------------
IBuffer *CVkRenderContext::CreateBuffer( uint32_t nSize, VkBufferUsageFlags2 eUsage )
{
CVkBuffer *pBuffer = new CVkBuffer(nSize, eUsage, 0);
return pBuffer;
}
//-----------------------------------------------------------------------------
// Creates vulkan buffer aligned to the nAlignment
// Useful for everything eg: ray tracing, which requires them to be aligned
// to the groupBaseAlignment.
//-----------------------------------------------------------------------------
IBuffer *CVkRenderContext::CreateBufferAligned( uint32_t nSize, uint32_t nAlignment, VkBufferUsageFlags2 eUsage )
{
}
IImage *CVkRenderContext::CreateRenderTarget( uint32_t x, uint32_t y, EImageFormat eFormat, EMultisampleType eMultisampleType )
{
if (eFormat == IMAGE_FORMAT_D32_SFLOAT)
return new CVkImage(x, y, 1, eFormat, eMultisampleType, IMAGE_TYPE_2D, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
else
return new CVkImage(x, y, 1, eFormat, eMultisampleType, IMAGE_TYPE_2D, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
}
IImage *CVkRenderContext::CreateTexture( uint32_t x, uint32_t y, EImageFormat eFormat, EMultisampleType eMultisampleType )
{
CVkImage *pImage = new CVkImage(x, y, 1, eFormat, eMultisampleType, IMAGE_TYPE_2D, VK_IMAGE_USAGE_SAMPLED_BIT);
pImage->m_ePreferredLayout = VK_IMAGE_LAYOUT_GENERAL;
return pImage;
}
IImage *CVkRenderContext::CreateStorageImage( uint32_t x, uint32_t y, EImageFormat eFormat, EMultisampleType eMultisampleType )
{
return new CVkImage(x, y, 1, eFormat, eMultisampleType, IMAGE_TYPE_2D, VK_IMAGE_USAGE_STORAGE_BIT);
}
void CVkRenderContext::DestroyBuffer( IBuffer *pBuffer )
{
m_scheduledRemovalBuffers.AppendTail((CVkBuffer*)pBuffer);
}
void CVkRenderContext::DestroyImage( IImage *pImage )
{
}
IShader *CVkRenderContext::CreateShader( const char *szName )
{
CVkShader *pShader = new CVkShader();
VkGraphicsPipelineCreateInfo stPipelineCreateInfo = {};
ICompiledShaderManager *pCompiledShaderManager = (ICompiledShaderManager*)CreateInterface(COMPILED_SHADER_MANAGER_INTERFACE_VERSION, NULL);
pCompiledShaderManager->ReadFromFile(&pShader->m_shader, szName);
pShader->m_hDevice = s_vkDevice;
return pShader;
}
void CVkRenderContext::DestroyShader( IShader *pShader )
{
delete pShader;
}
IMaterial *CVkRenderContext::CreateMaterial( IShader *pShader )
{
CVkMaterial *pMaterial = new CVkMaterial(pShader);
m_pMaterials.AppendTail(pMaterial);
return pMaterial;
}
void CVkRenderContext::DestroyMaterial( IMaterial *pMaterial )
{
delete pMaterial;
}
IRenderCommandList *CVkRenderContext::CreateCommandList()
{
CVkRenderCommandList *pList = new CVkRenderCommandList;
pList->m_pCommandBufferManager = m_pCommandBufferManager;
return pList;
}
void CVkRenderContext::DestroyCommandList( IRenderCommandList *pCommandList )
{
m_scheduledRemovalLists.AppendTail((CVkRenderCommandList*)pCommandList);
}
void CVkRenderContext::SubmitCommandList(IRenderCommandList *pList)
{
CVkRenderCommandList *pVkList = (CVkRenderCommandList*)pList;
pVkList->Submit();
}
void CVkRenderContext::RenderGameWindow( IGameWindow *pWindow )
{
}
void CVkRenderContext::SetMainWindowManager( IGameWindowManager *pWindowManager )
{
m_pWindowManager = pWindowManager;
}
void CVkRenderContext::RegisterGameWindow( IGameWindow *pWindow )
{
VulkanWindow_t window = CreateSwapchain(pWindow);
m_renderWindows.AppendTail(window);
}
void CVkRenderContext::UnregisterGameWindow( IGameWindow *pWindow )
{
}
ITextureArray *CVkRenderContext::CreateTextureArray()
{
CVkTextureArray *pArray = new CVkTextureArray();
pArray->m_hDevice = s_vkDevice;
pArray->m_pRenderContext = this;
pArray->m_pCommandBufferManager = m_pCommandBufferManager;
pArray->Build();
return pArray;
}
void CVkRenderContext::DestroyTextureArray()
{
}
VkPipelineLayout g_pLibraryEmptyLayout;
static IVkCommandBuffer *s_pPresentCommandBuffer;
void CVkRenderContext::Init()
{
VkResult r;
int nExtensionCount;
CUtlVector<const char *> enabledInstanceExtensions;
CUtlVector<const char *> enabledDeviceExtensions;
uint32_t nPhysicalDevicesCount;
CUtlVector<VkPhysicalDevice> physicalDevices;
uint32_t nNumQueueFamilies = 0;
CUtlVector<VkQueueFamilyProperties> queueFamilyProperties;
VkApplicationInfo stApplicationInfo = {};
VkInstanceCreateInfo stInstanceCreateInfo = {};
VkDeviceQueueCreateInfo stDeviceQueueCreateInfo = {};
VkDeviceCreateInfo stDeviceCreateInfo = {};
float fPriority = 1.0;
r = volkInitialize();
VULKAN_RESULT_PRINT(r, volkInitialize);
if (m_pWindowManager)
{
nExtensionCount = m_pWindowManager->GetVulkanInstanceExtensionCount();
enabledInstanceExtensions.Resize(nExtensionCount);
V_memcpy(
enabledInstanceExtensions.GetData(),
m_pWindowManager->GetVulkanInstanceExtensions(),
nExtensionCount*sizeof(const char*)
);
}
// Create instance
stApplicationInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
stApplicationInfo.apiVersion = VK_API_VERSION_1_4;
stApplicationInfo.pApplicationName = "funny";
stApplicationInfo.pEngineName = "funny";
stInstanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
stInstanceCreateInfo.pApplicationInfo = &stApplicationInfo;
stInstanceCreateInfo.enabledExtensionCount = enabledInstanceExtensions.GetSize();
stInstanceCreateInfo.ppEnabledExtensionNames = enabledInstanceExtensions.GetData();
r = vkCreateInstance(&stInstanceCreateInfo, NULL, &s_vkInstance);
VULKAN_RESULT_PRINT(r, vkCreateInstance);
// volk requires to load instance this way
volkLoadInstance(s_vkInstance);
// Get amount of physical devices
r = vkEnumeratePhysicalDevices(s_vkInstance, &nPhysicalDevicesCount, NULL);
VULKAN_RESULT_PRINT(r, vkEnumeratePhysicalDevices);
physicalDevices.Resize(nPhysicalDevicesCount);
// Read all physical devices
r = vkEnumeratePhysicalDevices(s_vkInstance, &nPhysicalDevicesCount, physicalDevices.GetData());
VULKAN_RESULT_PRINT(r, vkEnumeratePhysicalDevices);
s_vkPhysicalDevice = SelectPhysicalDevice(physicalDevices);
enabledDeviceExtensions = GetDeviceExtensions();
// Get all queues
vkGetPhysicalDeviceQueueFamilyProperties(s_vkPhysicalDevice, &nNumQueueFamilies, NULL);
queueFamilyProperties.Resize(nNumQueueFamilies);
uint32_t i = 0;
vkGetPhysicalDeviceQueueFamilyProperties(s_vkPhysicalDevice, &nNumQueueFamilies, queueFamilyProperties.GetData());
for (auto &family: queueFamilyProperties)
{
if (family.queueFlags & VK_QUEUE_GRAPHICS_BIT)
{
g_iDrawFamily = i;
g_iPresentFamily = i;
}
i++;
}
// Create device
stDeviceQueueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
stDeviceQueueCreateInfo.queueCount = 1;
stDeviceQueueCreateInfo.pQueuePriorities = &fPriority;
stDeviceQueueCreateInfo.queueFamilyIndex = g_iDrawFamily;
VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT gplFeatures = {};
gplFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_FEATURES_EXT;
gplFeatures.graphicsPipelineLibrary = VK_TRUE;
VkPhysicalDeviceVulkan13Features vk13Features = {};
vk13Features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES;
vk13Features.pNext = &gplFeatures;
vk13Features.synchronization2 = VK_TRUE;
vk13Features.dynamicRendering = VK_TRUE;
VkPhysicalDeviceVulkan12Features vk12Features = {};
vk12Features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES;
vk12Features.pNext = &vk13Features;
vk12Features.bufferDeviceAddress = VK_TRUE;
vk12Features.runtimeDescriptorArray = VK_TRUE;
vk12Features.descriptorBindingPartiallyBound = VK_TRUE;
vk12Features.descriptorBindingVariableDescriptorCount = VK_TRUE;
VkPhysicalDeviceVulkan11Features vk11Features = {};
vk11Features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
vk11Features.pNext = &vk12Features;
vk11Features.shaderDrawParameters = VK_TRUE;
stDeviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
stDeviceCreateInfo.queueCreateInfoCount = 1;
stDeviceCreateInfo.pQueueCreateInfos = &stDeviceQueueCreateInfo;
stDeviceCreateInfo.enabledExtensionCount = enabledDeviceExtensions.GetSize();
stDeviceCreateInfo.ppEnabledExtensionNames = enabledDeviceExtensions.GetData();
stDeviceCreateInfo.pNext = &vk11Features;
r = vkCreateDevice(s_vkPhysicalDevice, &stDeviceCreateInfo, NULL, &s_vkDevice);
VULKAN_RESULT_PRINT(r, vkEnumeratePhysicalDevices);
for (auto &extension: enabledDeviceExtensions)
V_printf("%s\n", extension);
vkGetDeviceQueue(s_vkDevice, g_iDrawFamily, 0, &s_vkDrawQueue);
vkGetDeviceQueue(s_vkDevice, g_iPresentFamily, 0, &s_vkPresentQueue);
volkLoadDevice(s_vkDevice);
VmaAllocatorCreateInfo stAllocatorInfo = {};
stAllocatorInfo.flags = VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT
| VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT
;
stAllocatorInfo.vulkanApiVersion = VK_API_VERSION_1_4;
stAllocatorInfo.physicalDevice = s_vkPhysicalDevice;
stAllocatorInfo.device = s_vkDevice;
stAllocatorInfo.instance = s_vkInstance;
VmaVulkanFunctions vulkanFunctions;
vmaImportVulkanFunctionsFromVolk(&stAllocatorInfo, &vulkanFunctions);
stAllocatorInfo.pVulkanFunctions = &vulkanFunctions;
vmaCreateAllocator(&stAllocatorInfo, &s_vkAllocator);
VkPipelineLayoutCreateInfo stPipelineLayout = {};
stPipelineLayout.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
stPipelineLayout.flags = VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT;
vkCreatePipelineLayout(s_vkDevice, &stPipelineLayout, NULL, &g_pLibraryEmptyLayout);
m_pCommandBufferManager = (IVkCommandBufferManager*)CreateInterface(VULKAN_COMMAND_BUFFER_MANAGER_INTERFACE_NAME, NULL);
m_pCommandBufferManager->SetVulkanHandlers(s_vkInstance, s_vkDevice);
m_pCommandBufferManager->Init();
}
void CVkRenderContext::Frame( float fDeltaTime )
{
uint32_t i;
CUtlVector<VkFence> fences = {};
CUtlVector<VkSemaphore> imageReady = {};
CUtlVector<VkSemaphore> renderFinish = {};
CUtlVector<VkSwapchainKHR> swapchains = {};
CUtlVector<uint32_t> uImageIndexes = {};
CUtlVector<uint32_t> uSwapchainImageIndexes = {};
CUtlVector<VulkanWindow_t> recreatedWindows = {};
for ( auto &m: m_pMaterials)
{
m->Frame();
}
i = 0;
for ( auto &s: m_renderWindows)
{
if ( !s.m_pWindow->BRenderSizeUpdated() )
{
i++;
continue;
}
DestroySwapchain(i);
m_renderWindows.RemoveAt(i);
recreatedWindows.AppendTail(CreateSwapchain(s.m_pWindow));
}
for ( auto &s: recreatedWindows)
{
m_renderWindows.AppendTail(s);
}
for ( auto &s: m_renderWindows)
{
fences.AppendTail(s.m_fences[s.m_uCurrentFrame]);
imageReady.AppendTail(s.m_imageAvailable[s.m_uCurrentFrame]);
renderFinish.AppendTail(s.m_renderFinished[s.m_uCurrentFrame]);
swapchains.AppendTail(s.m_swapchain);
uImageIndexes.AppendTail(s.m_uCurrentFrame);
}
uSwapchainImageIndexes.Resize(m_renderWindows.GetSize());
vkWaitForFences(s_vkDevice, fences.GetSize(), fences.GetData(), VK_TRUE, UINT64_MAX);
vkResetFences(s_vkDevice, fences.GetSize(), fences.GetData());
i = 0;
for ( auto &s: m_renderWindows )
{
VkResult r = vkAcquireNextImageKHR(s_vkDevice, s.m_swapchain, UINT64_MAX, s.m_imageAvailable[s.m_uCurrentFrame], NULL, &uSwapchainImageIndexes[i]);
i++;
}
s_pPresentCommandBuffer = m_pCommandBufferManager->CreateCommandBuffer();
s_pPresentCommandBuffer->Reset();
double a = Plat_GetTime();
i = 0;
for ( auto &s: m_renderWindows )
{
CVkBlitCommand *pBlitCommand = NULL;
if (s.m_pWindow->GetOutputImage())
{
pBlitCommand = CREATE_COMMAND(m_pCommandBufferManager, Blit);
pBlitCommand->AddDependency(s.m_pWindow->GetOutputImage(), DEPENDENCY_MODE_BLIT_IMAGE_SOURCE);
pBlitCommand->AddDependency((IRenderingObject*)s.m_images[uSwapchainImageIndexes[i]], DEPENDENCY_MODE_BLIT_IMAGE_DESTINATION);
pBlitCommand->stInputImage.m_eObjectType = FRAME_OBJECT_TYPE_SINGLE;
pBlitCommand->stInputImage.m_pSingle = s.m_pWindow->GetOutputImage();
pBlitCommand->stOutputImage.m_eObjectType = FRAME_OBJECT_TYPE_SINGLE;
pBlitCommand->stOutputImage.m_pSingle = (IRenderingObject*)s.m_images[uSwapchainImageIndexes[i]];
pBlitCommand->iSrcMax[0] = s.m_pWindow->GetOutputImage()->GetImageWidth();
pBlitCommand->iSrcMax[1] = s.m_pWindow->GetOutputImage()->GetImageHeight();
pBlitCommand->iSrcMax[2] = 1;
pBlitCommand->iDstMax[0] = s.m_pWindow->GetRenderWidth();
pBlitCommand->iDstMax[1] = s.m_pWindow->GetRenderHeight();
pBlitCommand->iDstMax[2] = 1;
}
if (pBlitCommand != NULL)
s_pPresentCommandBuffer->AddCommand(pBlitCommand);
i++;
}
s_pPresentCommandBuffer->Render();
s_pPresentCommandBuffer->Submit(0);
VkPipelineStageFlags uPipelineStageFlags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkSubmitInfo stSubmitInfo = {};
stSubmitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
stSubmitInfo.waitSemaphoreCount = imageReady.GetSize();
stSubmitInfo.pWaitSemaphores = imageReady.GetData();
stSubmitInfo.pWaitDstStageMask = &uPipelineStageFlags;
stSubmitInfo.commandBufferCount = m_pCommandBufferManager->GetVulkanCommands().GetSize();
stSubmitInfo.pCommandBuffers = m_pCommandBufferManager->GetVulkanCommands().GetData();
stSubmitInfo.signalSemaphoreCount = renderFinish.GetSize();
stSubmitInfo.pSignalSemaphores = renderFinish.GetData();
vkQueueSubmit(s_vkDrawQueue, 1, &stSubmitInfo, fences[0]);
VkPresentInfoKHR stPresentInfo = {};
stPresentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
stPresentInfo.waitSemaphoreCount = renderFinish.GetSize();
stPresentInfo.pWaitSemaphores = renderFinish.GetData();
stPresentInfo.swapchainCount = swapchains.GetSize();
stPresentInfo.pSwapchains = swapchains.GetData();
stPresentInfo.pImageIndices = uImageIndexes.GetData();
vkQueuePresentKHR(s_vkPresentQueue, &stPresentInfo);
vkDeviceWaitIdle(s_vkDevice);
for ( auto &s: m_renderWindows )
{
s.m_uCurrentFrame = (s.m_uCurrentFrame + 1) % FRAMES_IN_FLIGHT;
}
m_pCommandBufferManager->RenderingFinished();
for (auto &a: m_scheduledRemovalBuffers)
{
delete a;
}
for (auto &a: m_scheduledRemovalLists)
{
delete a;
}
m_scheduledRemovalLists = {};
m_scheduledRemovalBuffers = {};
m_pCommandBufferManager->FreeCommandBufferWithCommands(s_pPresentCommandBuffer);
}
VulkanWindow_t CVkRenderContext::CreateSwapchain( IGameWindow *pWindow )
{
uint32_t numSurfaceFormats = 0;
CUtlVector<VkSurfaceFormatKHR> surfaceFormats;
VkSurfaceCapabilitiesKHR surfaceCapatibilities = {};
uint32_t nSurfacePresentModes = 0;
CUtlVector<VkPresentModeKHR> surfacePresentModes;
const VkFormat preferedSurfaceFormats[] = {
VK_FORMAT_B8G8R8A8_UNORM,
VK_FORMAT_R8G8B8A8_UNORM,
};
VkSurfaceFormatKHR stSelectedFormat;
VkSwapchainCreateInfoKHR stSwapchainCreateInfo = {};
VkFenceCreateInfo stFenceCreateInfo = {};
VkSemaphoreCreateInfo stSemaphoreCreateInfo = {};
uint32_t nSwapchainImages;
CUtlVector<VkImage> swapchainImages;
VulkanWindow_t window = {};
window.m_surface = (VkSurfaceKHR)pWindow->CreateVulkanSurface(s_vkInstance);
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(s_vkPhysicalDevice, (VkSurfaceKHR)window.m_surface, &surfaceCapatibilities);
vkGetPhysicalDeviceSurfaceFormatsKHR(s_vkPhysicalDevice, (VkSurfaceKHR)window.m_surface, &numSurfaceFormats, NULL);
surfaceFormats.Resize(numSurfaceFormats);
vkGetPhysicalDeviceSurfaceFormatsKHR(s_vkPhysicalDevice, (VkSurfaceKHR)window.m_surface, &numSurfaceFormats, surfaceFormats.GetData());
stSelectedFormat = surfaceFormats[0];
for (auto &format: surfaceFormats)
{
for (int i = 0; i < sizeof(preferedSurfaceFormats)/sizeof(VkFormat); i++)
{
if (format.format == preferedSurfaceFormats[i])
{
stSelectedFormat = format;
goto formatPicked;
}
}
}
formatPicked:
vkGetPhysicalDeviceSurfacePresentModesKHR(s_vkPhysicalDevice, window.m_surface, &nSurfacePresentModes, NULL);
surfacePresentModes.Resize(nSurfacePresentModes);
vkGetPhysicalDeviceSurfacePresentModesKHR(s_vkPhysicalDevice, window.m_surface, &nSurfacePresentModes, surfacePresentModes.GetData());
stSwapchainCreateInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
stSwapchainCreateInfo.surface = window.m_surface;
stSwapchainCreateInfo.imageFormat = stSelectedFormat.format;
stSwapchainCreateInfo.imageColorSpace = stSelectedFormat.colorSpace;
stSwapchainCreateInfo.presentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
stSwapchainCreateInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
stSwapchainCreateInfo.preTransform = surfaceCapatibilities.currentTransform;
stSwapchainCreateInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
stSwapchainCreateInfo.imageArrayLayers = 1;
stSwapchainCreateInfo.imageExtent = {pWindow->GetRenderWidth(), pWindow->GetRenderHeight()};
if (stSwapchainCreateInfo.imageExtent.width == 0)
stSwapchainCreateInfo.imageExtent.width = 1;
if (stSwapchainCreateInfo.imageExtent.height == 0)
stSwapchainCreateInfo.imageExtent.height = 1;
stSwapchainCreateInfo.minImageCount = surfaceCapatibilities.minImageCount;
vkCreateSwapchainKHR(s_vkDevice, &stSwapchainCreateInfo, NULL, &window.m_swapchain);
window.m_eFormat = stSwapchainCreateInfo.imageFormat;
vkGetSwapchainImagesKHR(s_vkDevice, window.m_swapchain, &nSwapchainImages, NULL);
window.m_images.Resize(nSwapchainImages);
swapchainImages.Resize(nSwapchainImages);
vkGetSwapchainImagesKHR(s_vkDevice, window.m_swapchain, &nSwapchainImages, swapchainImages.GetData());
for ( int i = 0; i < swapchainImages.GetSize(); i++ )
{
CVkImage *pImage;
pImage = new CVkImage;
pImage->m_image = swapchainImages[i];
pImage->m_eImageType = IMAGE_TYPE_2D;
pImage->m_eMultisampleType = MULTISAMPLE_TYPE_NONE;
pImage->m_eFormat = IMAGE_FORMAT_BGRA8_UNORM;
pImage->m_nHeight = 1280;
pImage->m_nWidth = 720;
pImage->m_ePreferredLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
pImage->CreateImageView();
window.m_images[i] = pImage;
}
for ( int i = 0; i < FRAMES_IN_FLIGHT; i++ )
{
stFenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
stFenceCreateInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
vkCreateFence(s_vkDevice, &stFenceCreateInfo, NULL, &window.m_fences[i]);
stSemaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
vkCreateSemaphore(s_vkDevice, &stSemaphoreCreateInfo, NULL, &window.m_imageAvailable[i]);
vkCreateSemaphore(s_vkDevice, &stSemaphoreCreateInfo, NULL, &window.m_renderFinished[i]);
}
window.m_pWindow = pWindow;
return window;
}
void CVkRenderContext::DestroySwapchain( uint32_t uIndex )
{
for ( auto i: m_renderWindows[uIndex].m_images )
{
CVkImage *pImage = (CVkImage*)i;
vkDestroyImageView(s_vkDevice, pImage->m_imageView, NULL);
}
vkDestroySwapchainKHR(s_vkDevice, m_renderWindows[uIndex].m_swapchain, NULL);
m_renderWindows[uIndex].m_pWindow->DestroyVulkanSurface(s_vkInstance);
for ( int i = 0; i < FRAMES_IN_FLIGHT; i++ )
{
vkDestroyFence(s_vkDevice, m_renderWindows[uIndex].m_fences[i], NULL);
vkDestroySemaphore(s_vkDevice, m_renderWindows[uIndex].m_imageAvailable[i], NULL);
vkDestroySemaphore(s_vkDevice, m_renderWindows[uIndex].m_renderFinished[i], NULL);
}
}
//-----------------------------------------------------------------------------
// TODO: Move to the rendering context
//-----------------------------------------------------------------------------
void CVkRenderContext::Shutdown()
{
vkDestroyInstance(s_vkInstance, NULL);
}
//-----------------------------------------------------------------------------
// Selects best device to be used in rendering.
// We want to get the best perfomance out of the GPU, so we need to select the
// best driver.
//-----------------------------------------------------------------------------
VkPhysicalDevice CVkRenderContext::SelectPhysicalDevice( CUtlVector<VkPhysicalDevice> physicalDevices )
{
uint32_t uMaxScore = 0;
VkPhysicalDevice selectedDevice = 0;
VkResult r;
for (auto &device: physicalDevices)
{
uint32_t nExtensionCount;
CUtlVector<VkExtensionProperties> extensions;
VkPhysicalDeviceFeatures stPhysicalDeviceFeatures;
VkPhysicalDeviceProperties stPhysicalDeviceProperties;
uint32_t uScore = 0;
r = vkEnumerateDeviceExtensionProperties(device, NULL, &nExtensionCount, NULL);
VULKAN_RESULT_PRINT(r, vkEnumeratePhysicalDevices);
extensions.Resize(nExtensionCount);
r = vkEnumerateDeviceExtensionProperties(device, NULL, &nExtensionCount, extensions.GetData());
VULKAN_RESULT_PRINT(r, vkEnumeratePhysicalDevices);
vkGetPhysicalDeviceProperties(device, &stPhysicalDeviceProperties);
vkGetPhysicalDeviceFeatures(device, &stPhysicalDeviceFeatures);
if (stPhysicalDeviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
uScore += 1000;
if (stPhysicalDeviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU)
uScore += 500;
if (uScore >= uMaxScore)
{
selectedDevice = device;
uMaxScore = uScore;
}
}
return selectedDevice;
}
CUtlVector<const char *> CVkRenderContext::GetDeviceExtensions()
{
VkResult r;
int i;
uint32_t nExtensionCount;
CUtlVector<VkExtensionProperties> extensions;
CUtlVector<const char *> enabledExtensions;
const char *szExtensionName;
r = vkEnumerateDeviceExtensionProperties(s_vkPhysicalDevice, NULL, &nExtensionCount, NULL);
VULKAN_RESULT_PRINT(r, vkEnumeratePhysicalDevices);
extensions.Resize(nExtensionCount);
r = vkEnumerateDeviceExtensionProperties(s_vkPhysicalDevice, NULL, &nExtensionCount, extensions.GetData());
VULKAN_RESULT_PRINT(r, vkEnumeratePhysicalDevices);
#define REQUIRED_EXTENSION(ext) if (!V_strcmp(extension.extensionName, ext##_EXTENSION_NAME)) { g_vkAvailableExtensions.bIsSupported_##ext = true; enabledExtensions.AppendTail(ext##_EXTENSION_NAME); continue; };
#define OPTIONAL_EXTENSION(ext) REQUIRED_EXTENSION(ext);
for ( auto extension: extensions )
{
#include "device_extensions.h"
}
#undef REQUIRED_EXTENSION
#undef OPTIONAL_EXTENSION
return enabledExtensions;
}