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funnygame/funnyassets/gfx_shaders/fgui_text_vert.slang
2025-07-13 15:47:42 +03:00

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#include "fgui_text_shared.slang"
struct VertexInput
{
float2 position: POSITION;
float2 uv: TEXCOORD0;
};
[shader("vertex")]
VertexOutput _main(
VertexInput input,
)
{
VertexOutput output;
output.position = float4((input.position*size+position)/resolution*2-1, 0, 1.0f);
FIX_VERTEX_POSITION(output.position);
return output;
}