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funnygame/funnyassets/gfx_shaders/fgui_text_frag.slang

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#include "fgui_text_shared.slang"
[shader("fragment")]
float4 _main(
VertexOutput input,
uint triid: SV_PrimitiveID,
) : SV_TARGET
{
float dist = SampleTexture(font, (input.uv+glyphPos)*glyphSize).x;
float smoothing = 0.4;
float alpha = clamp(smoothstep(0.5-smoothing, 0.5+smoothing, dist),0,1);
return float4(fontColor.xyz, alpha);
}