Files
funnygame/tools/blender_mapping.py

81 lines
2.5 KiB
Python

import bpy
import os
bl_info = {
"name": "Funnymap export",
"author": "kotofyt",
"version": (1, 0),
"blender": (4, 3, 0),
"location": "File > Export > Funnymap (.map)",
"description": "Export meshes as funnymaps",
"category": "Import-Export",
}
import bpy
import os
from bpy_extras.io_utils import ExportHelper
from bpy.types import Operator
from bpy.props import StringProperty
class ExportFunnymap(Operator, ExportHelper):
"""Export to Funnymap"""
bl_idname = "export_scene.fmap"
bl_label = "Export Funnymap"
filename_ext = ".map"
filter_glob: StringProperty(
default="*.map",
options={'HIDDEN'},
)
def execute(self, context):
return export_my_format(self.filepath)
def export_my_format(filepath):
with open(filepath, 'w') as f:
f.write("{\n")
f.write("\"classname\" \"worldspawn\"\n")
f.write("{\n")
for obj in bpy.context.scene.objects:
if obj.type == 'MESH':
mesh = obj.to_mesh()
mesh.calc_loop_triangles()
uv_layer = mesh.uv_layers.active.data if mesh.uv_layers.active else None
for tri in mesh.loop_triangles:
for loop_index in tri.loops:
vert = mesh.vertices[mesh.loops[loop_index].vertex_index]
world_pos = obj.matrix_world @ vert.co
f.write(f"({world_pos.x:.6f} {world_pos.y:.6f} {world_pos.z:.6f}) ")
for loop_index in tri.loops:
if uv_layer:
uv = uv_layer[loop_index].uv
f.write(f"({uv.x:.6f} {uv.y:.6f}) ")
f.write(f"BRICK1\n");
f.write("}\n")
f.write("}\n")
for obj in bpy.context.scene.objects:
if obj.type == 'LIGHT':
light = obj.data
f.write("{\n")
f.write("\"classname\" \"light\"\n")
f.write(f"\"intensity\" \"{light.energy/128}\"\n")
f.write("}\n")
return {'FINISHED'}
def menu_func_export(self, context):
self.layout.operator(ExportFunnymap.bl_idname, text="Funnymap (.map)")
def register():
bpy.utils.register_class(ExportFunnymap)
bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
def unregister():
bpy.utils.unregister_class(ExportFunnymap)
bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
if __name__ == "__main__":
register()