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funnygame/funnyassets/shaders/flat.shader
2026-02-19 00:39:20 +02:00

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#include "macros.hlsl"
COMMON
{
struct PS_INPUT
{
float4 m_vPosition : SV_POSITION;
}
}
VS
{
cbuffer CameraInfo
{
float4x4 g_matViewProj;
}
struct VS_INPUT
{
float3 m_vPosition: POSITION;
}
PS_INPUT vsMain( VS_INPUT i )
{
PS_INPUT o;
o.m_vPosition = mul(g_matViewProj, float4(i.m_vPosition, 1.0));
return o;
}
}
PS
{
float4 psMain( PS_INPUT i )
{
return float4(1);
}
}