Files
funnygame/game/client/build.cpp
2026-03-06 16:42:16 +02:00

84 lines
2.1 KiB
C++

#include "helper.h"
#include "c.h"
#include "ld.h"
#define EXTERNAL "../../external/"
ADD_DEPENDENCY_BUILD_FILE(cfg, "../../buildcfg.cpp");
#define FUNNYSTDLIB EXTERNAL"funnystdlib/"
ADD_DEPENDENCY_BUILD_FILE(tier0, FUNNYSTDLIB"tier0/build.cpp");
ADD_DEPENDENCY_BUILD_FILE(tier1, FUNNYSTDLIB"tier1/build.cpp");
ADD_DEPENDENCY_BUILD_FILE(tier2, FUNNYSTDLIB"tier2/build.cpp");
DECLARE_BUILD_STAGE(Client)
{
CProject_t compileProject = {};
LinkProject_t ldProject = {};
compileProject.m_szName = "client";
compileProject.files = {
"../shared/game.cpp",
"../shared/boneanimation.cpp",
"game.cpp",
"userinput.cpp",
"baseentity.cpp",
"basemodelentity.cpp",
"entitysystem.cpp",
"worldrender.cpp",
"assetmgr.cpp",
"materials.cpp",
"milmoba/materials.cpp",
"milmoba/player.cpp",
};
compileProject.includeDirectories = {
".",
"../shared",
"../../public",
FUNNYSTDLIB"public",
EXTERNAL"cglm/include",
EXTERNAL"steamworks/public",
};
compileProject.bFPIC = true;
if ( GET_PROJECT_VALUE(config, "steam") == "true" )
compileProject.macros.AppendTail({"STEAM", "TRUE"});
ldProject = ccompiler->Compile(&compileProject);
if ( GET_PROJECT_VALUE(config, "static") == "true" )
{
ldProject.linkType = ELINK_STATIC_LIBRARY;
}
else
{
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
ldProject.libraryObjects = {
GET_PROJECT_LIBRARY(tier0, "tier0"),
};
ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier1, "tier1")});
ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier2, "tier2")});
if ( GET_PROJECT_VALUE(config, "steam") == "true" ) {
ldProject.libraryObjects.AppendTail(GET_PROJECT_OBJECT(config, "steam_lib"));
}
if (ldProject.m_target.kernel & TARGET_KERNEL_WINDOWS_DEVICES)
{
ldProject.libraryDirectories.AppendTail(EXTERNAL"windows");
ldProject.libraries.AppendTail("winpthread-1");
ldProject.libraries.AppendTail("ws2_32");
}
}
if (ldProject.m_target.kernel & TARGET_KERNEL_WINDOWS_DEVICES)
{
ldProject.libraries.AppendTail("pthread");
};
CUtlString outputProject = linker->Link(&ldProject);
ADD_OUTPUT_OBJECT("client", outputProject);
return 0;
}