Files
funnygame/engine/filesystem.cpp
2025-07-30 23:53:26 +03:00

87 lines
1.9 KiB
C++

#include "ifilesystem.h"
#include "tier1/interface.h"
#include "tier0/lib.h"
size_t IFileHandle::Write( const void *pData, size_t nDataSize )
{
return m_pFileSystem->Write(this, pData, nDataSize);
}
size_t IFileHandle::Read( void *pData, size_t nDataSize )
{
return m_pFileSystem->Read(this, pData, nDataSize);
}
size_t IFileHandle::Seek( ESeekMode eSeekMode, size_t nOffset )
{
return m_pFileSystem->Seek(this, eSeekMode, nOffset);
}
size_t IFileHandle::Tell( void )
{
return m_pFileSystem->Tell(this);
}
void IFileHandle::Close( void )
{
m_pFileSystem->Close(this);
}
class CFileSystem : public IFileSystem
{
public:
virtual void Init() override {
filesystem_backend = (IFileSystem*)CreateInterface(FILESYSTEM_BACKEND_INTERFACE_NAME, NULL);
filesystem_backend->Init();
filesystem_pak = (IFileSystem*)CreateInterface(FILESYSTEM_PAK_INTERFACE_NAME, NULL);
filesystem_pak->Init();
};
virtual void Shutdown() override {
};
virtual IFileHandle *Open( const char *szFileName, int eOpCode ) override
{
IFileHandle *pHandle = NULL;
pHandle = filesystem_pak->Open(szFileName, eOpCode);
if (pHandle) return pHandle;
pHandle = filesystem_backend->Open(szFileName, eOpCode);
if (pHandle) return pHandle;
return NULL;
}
virtual size_t Write( IFileHandle *pFile, const void *pData, size_t nDataSize ) override
{
return pFile->Write(pData, nDataSize);
}
virtual size_t Read( IFileHandle *pFile, void *pData, size_t nDataSize ) override
{
return pFile->Read(pData, nDataSize);
}
virtual size_t Seek( IFileHandle *pFile, ESeekMode eSeekMode, size_t nOffset ) override
{
return pFile->Seek(eSeekMode, nOffset);
}
virtual size_t Tell( IFileHandle *pFile ) override
{
return pFile->Tell();
}
virtual void Close( IFileHandle *pFile ) override
{
}
};
IFileSystem *filesystem;
IFileSystem *filesystem_backend;
IFileSystem *filesystem_pak;
EXPOSE_INTERFACE(CFileSystem, IFileSystem, FILESYSTEM_INTERFACE_NAME);