Files
funnygame/fpc/library/c.cpp
2025-06-02 19:56:18 +03:00

63 lines
1.4 KiB
C++

#include "c.h"
#include "filesystem.h"
#include "helper.h"
#include "tier1/utlvector.h"
#include "libgen.h"
struct ClangFile_t
{
CUtlString m_szName;
CUtlVector<CUtlString> m_szArguments;
};
CUtlVector<ClangFile_t> g_clangFiles;
CLDProject CCProject::Compile()
{
CLDProject proj = {};
proj.m_szName = m_szName;
unsigned int hash = GenerateProjectHash();
for (auto &file: files)
{
CUtlString szOutputFile = CUtlString("%s/cc/%u_%s/%s/%s.o",FPC_TEMPORAL_DIRNAME, hash, m_szName.GetString(), IFileSystem2::OwnDirectory(), file.GetString());
CUtlString szOutputDir = szOutputFile;
szOutputDir = dirname(szOutputDir);
IFileSystem2::MakeDirectory(szOutputDir);
CUtlVector<CUtlString> args = {
"-g",
"-c",
"-o",
szOutputFile,
file,
};
if (bFPIC)
args.AppendTail("-fPIC");
if (bFPIE)
args.AppendTail("-fPIE");
for (auto &macro: macros)
{
args.AppendTail("-D");
args.AppendTail(CUtlString("%s=%s", (char*)macro.szName, (char*)macro.szValue));
}
for (auto &include: includeDirectories)
{
args.AppendTail("-I");
args.AppendTail(include);
}
for (auto &include: includeFiles)
{
args.AppendTail("-include");
args.AppendTail(include);
}
IRunner::Run("clang", args);
proj.objects.AppendTail((CObject){szOutputFile});
ClangFile_t cfile = {};
cfile.m_szName = m_szName;
cfile.m_szArguments = args;
g_clangFiles.AppendTail(cfile);
}
return proj;
}