Files
funnygame/game/server/entitysystem.h
2026-03-01 23:06:28 +02:00

38 lines
810 B
C++

//================= Copyright kotofyt, All rights reserved ==================//
//
// Purpose:
//
//===========================================================================//
#ifndef ENTITIES_H
#define ENTITIES_H
#include "networkbase.h"
class IEntityFactory;
class CBaseEntity;
#define MAX_EDICTS 8192
class CEntitySystem
{
public:
CEntitySystem();
virtual void RegisterEntityClass( IEntityFactory *pEntityFactory, const char *szClassName );
virtual CBaseEntity *CreateByClassname( const char *szName );
virtual IEntityFactory *GetFactoryByClassname( const char *szName );
virtual void Think();
virtual void NetThink( INetworkBase *pBase );
virtual CBaseEntity **GetEntities();
private:
CBaseEntity *m_pEntities[MAX_EDICTS];
int m_nEntityCount;
};
CEntitySystem *EntitySystem();
#endif