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funnygame/funnyassets/gfx_shaders/fgui_text_shared.slang
2025-07-13 15:47:42 +03:00

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#pragma once
struct VertexOutput
{
float4 position: SV_Position;
}
#include "shader_base.h"
DECLARE_CONSTANTS()
{
int2 resolution;
uint2 size;
int2 position;
int8_t character;
};
DECLARE_TEXTURES(0);