Files
funnygame/game/server/worldsystem.h
2026-03-16 15:35:31 +02:00

17 lines
285 B
C++

#ifndef WORLD_SYSTEM_H
#define WORLD_SYSTEM_H
#include "assetmgr.h"
#include "tier2/fileformats/json.h"
class CWorldSystem
{
public:
virtual bool LoadMap( const char *szName );
private:
virtual void LoadEntity( IJSONValue *pObject);
};
extern CWorldSystem *g_pWorldSystem;
#endif