17 lines
557 B
Plaintext
17 lines
557 B
Plaintext
|
|
#include "mesh_raytracer_shared.slang"
|
|
|
|
[shader("raygeneration")]
|
|
void _main()
|
|
{
|
|
uint2 launchIndex = DispatchRaysIndex().xy;
|
|
uint8_t edgemask = inputMask.Load(uint3(launchIndex, 0));
|
|
uint8_t edgemask1 = inputMask.Load(uint3(launchIndex, 1));
|
|
uint8_t edgemask2 = inputMask.Load(uint3(launchIndex, 2));
|
|
uint8_t edgemask3 = inputMask.Load(uint3(launchIndex, 3));
|
|
uint8_t nBits = (countbits(edgemask) + countbits(edgemask1) + countbits(edgemask2) + countbits(edgemask3));
|
|
if ( nBits != 16 && nBits != 0 )
|
|
outputTest[launchIndex] = float4(1,0,0,0);
|
|
|
|
}
|