65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
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#include "tier2/ifilesystem.h"
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#include "materialsystem/igamewindow.h"
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#include "materialsystem/imaterialsystem.h"
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#include "tier1/interface.h"
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#include "tier0/commandline.h"
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#include "tier0/mem.h"
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#include "sv_dll.h"
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#include "cl_dll.h"
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IRenderContext *g_pRenderContext;
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IFileSystem *filesystem;
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IGameWindowManager *g_pWindowManager;
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CServerGameDLL *g_pServerGame;
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CClientGameDLL *g_pClientGame;
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extern "C" void FunnyMain( int argc, char **argv )
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{
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CommandLine()->CreateCommandLine(argc, argv);
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CreateInterfaceFn pFilesystemFactory = Sys_GetFactory("filesystem_std");
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CreateInterfaceFn pMaterialSystemFactory = Sys_GetFactory("MaterialSystem");
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CreateInterfaceFn pRenderSystemFactory = Sys_GetFactory("RenderSystemVulkan");
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filesystem = (IFileSystem*)pFilesystemFactory(FILESYSTEM_INTERFACE_VERSION, NULL);
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filesystem->Init();
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g_pWindowManager = (IGameWindowManager*)pRenderSystemFactory(GAME_WINDOW_MANAGER_INTERFACE_VERSION, NULL);
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V_printf("%s\n", GAME_WINDOW_MANAGER_INTERFACE_VERSION);
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g_pWindowManager->Init();
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IGameWindow *pWindow = g_pWindowManager->CreateWindow();
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pWindow->Init();
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g_pRenderContext = (IRenderContext*)pRenderSystemFactory(RENDER_CONTEXT_INTERFACE_VERSION, NULL);
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g_pRenderContext->SetMainWindowManager(g_pWindowManager);
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g_pRenderContext->Init();
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g_pRenderContext->RegisterGameWindow(pWindow);
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g_pServerGame = new CServerGameDLL;
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g_pServerGame->m_pGameWindow = pWindow;
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g_pServerGame->m_pRenderContext = g_pRenderContext;
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g_pServerGame->Init();
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g_pClientGame = new CClientGameDLL;
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g_pClientGame->m_pGameWindow = pWindow;
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g_pClientGame->m_pRenderContext = g_pRenderContext;
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g_pClientGame->Init();
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for (;;) {
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g_pWindowManager->Frame(0);
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g_pServerGame->m_pBridge->Frame(0);
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g_pClientGame->m_pBridge->Frame(0);
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g_pRenderContext->Frame(0);
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};
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};
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