120 lines
2.7 KiB
C++
120 lines
2.7 KiB
C++
#ifndef CONSOLE_H
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#define CONSOLE_H
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#include "tier2/iappsystem.h"
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#include "tier0/platform.h"
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#include "tier1/utlstring.h"
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#include "tier1/utlvector.h"
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class ConVar;
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class ConCommand;
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typedef void(*ConCommandFn)(int argc, char **argv);
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abstract_class IConsole: public IAppSystem
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{
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public:
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// Variables
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virtual void RegisterVar( ConVar *cvar ) = 0;
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virtual void UnRegisterVar( ConVar *cvar ) = 0;
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virtual ConVar *FindVar( const char *pName ) = 0;
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// Commands
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virtual void RegisterCommand( ConCommand *cvar ) = 0;
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virtual void UnRegisterCommand( ConCommand *cvar ) = 0;
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virtual ConCommand *FindCommand( const char *pName ) = 0;
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// Command buffer
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virtual void Execute( void ) = 0;
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virtual void ExecuteArguments( CUtlVector<CUtlString> &args ) = 0;
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virtual CUtlVector<CUtlVector<CUtlString>> ParseCommandLine( CUtlString psz ) = 0;
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virtual void AddCommand( const char *psz ) = 0;
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virtual void InsertCommand( const char *psz ) = 0;
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CUtlVector<ConVar*> m_convars;
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CUtlVector<ConCommand*> m_commands;
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};
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IConsole *Console();
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#define FCVAR_NONE 0
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#define FCVAR_DEVELOPMENTONLY 0x1
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#define FCVAR_GAMEDLL 0x2
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#define FCVAR_CLIENTDLL 0x4
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#define FCVAR_HIDDEN 0x8
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#define FCVAR_PROTECTED 0x10
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#define FCVAR_SPONLY 0x20
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#define FCVAR_ARCHIVE 0x40
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#define FCVAR_NOTIFY 0x80
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#define FCVAR_CHEAT 0x100
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#define FCVAR_REPLICATED 0x200
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class ConVar
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{
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public:
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ConVar( const char *pName, const char *pDefaultValue, int flags );
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ConVar( const char *pName, const char *pDefaultValue, int flags,
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const char *pHelpString );
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ConVar( const char *pName, const char *pDefaultValue, int flags,
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const char *pHelpString, ConCommandFn callback );
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bool IsFlagSet( int flag );
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const char *GetHelpText( void );
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bool IsRegistered( void );
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const char *GetName( void );
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void AddFlags( int flags );
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bool IsCommand( void );
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void InstallChangeCallback( ConCommandFn );
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float GetFloat( void );
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int GetInt( void );
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bool GetBool( void );
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const char *GetString( void );
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void SetValue( const char *szValue );
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void SetValue( float fValue );
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void SetValue( int iValue );
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private:
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CUtlString m_szName;
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CUtlString m_szHelpString;
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CUtlString m_szDefaultValue;
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CUtlString m_szValue;
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float m_fValue;
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int m_nValue;
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int m_flags;
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};
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class ConCommand
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{
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public:
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ConCommand(const char *pName, ConCommandFn callback,
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const char *pHelpString=0, int flags=0);
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const char *GetName( void );
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const char *GetHelpText( void );
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ConCommandFn GetCallback( void );
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private:
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CUtlString m_szName;
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CUtlString m_szHelpString = NULL;
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ConCommandFn m_callback;
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int m_flags;
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};
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#undef V_printf
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#define V_printf(...) Msg(CUtlString(__VA_ARGS__).GetString())
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void Msg( const char* message );
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void Warning( const char* message );
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void Error( const char* message );
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#endif
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