Files
funnygame/engine/gamewindow_sdl.cpp
2025-08-06 00:12:36 +03:00

59 lines
1.1 KiB
C++

#include "SDL3/SDL_error.h"
#include "igamewindow.h"
#include "tier1/interface.h"
#include "tier0/lib.h"
#include "tier0/platform.h"
#define SDL_MAIN_HANDLED
#include "SDL3/SDL.h"
#include "SDL3/SDL_init.h"
#include "SDL3/SDL_video.h"
#include "SDL3/SDL_vulkan.h"
#include "SDL3/SDL_events.h"
SDL_Window *g_pWindow;
class CSDLGameWindow: public IGameWindow
{
public:
virtual void Init() override;
virtual void Shutdown() override;
virtual void UpdateWindow() override;
};
CSDLGameWindow g_sdlGameWindow;
IGameWindow *gamewindow = &g_sdlGameWindow;
void CSDLGameWindow::Init()
{
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_GAMEPAD))
Plat_FatalErrorFunc("SDL_Init: %s\n", SDL_GetError());
g_pWindow = SDL_CreateWindow("funnygame", 1280, 720, SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE);
if (!g_pWindow)
Plat_FatalErrorFunc("SDL_Init: %s\n", SDL_GetError());
}
void CSDLGameWindow::Shutdown()
{
}
void CSDLGameWindow::UpdateWindow()
{
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_EVENT_QUIT:
SDL_Quit();
Plat_Exit(0);
break;
default:
break;
}
}
}