41 lines
536 B
C++
41 lines
536 B
C++
#include "materialsystem/imaterialsystem.h"
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class CVkRenderingContext
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{
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};
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CVkRenderingContext g_vkRenderingContext;
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class CVkMaterialSystem: public IMaterialSystem
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{
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public:
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virtual void Init();
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virtual void Frame( float fDeltaTime );
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virtual void Shutdown();
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IRenderContext *GetRenderContext();
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};
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CVkMaterialSystem g_vkMaterialSystem;
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IMaterialSystem *materials = &g_vkMaterialSystem;
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void CVkMaterialSystem::Init()
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{
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}
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void CVkMaterialSystem::Frame( float fDeltaTime )
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{
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}
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void CVkMaterialSystem::Shutdown()
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{
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}
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