Files
funnygame/materialsystem/materialsystem.cpp
2025-09-20 12:39:42 +03:00

42 lines
740 B
C++

#include "materialsystem/imaterialsystem.h"
class CMaterialSystem: public IMaterialSystem
{
public:
virtual void Init() override;
virtual void Frame( float fTime ) override;
virtual void Shutdown() override;
virtual IRenderContext *GetRenderContext( void ) override;
};
void CMaterialSystem::Init()
{
GetRenderContext()->Init();
}
void CMaterialSystem::Frame( float fTime )
{
GetRenderContext()->Frame(fTime);
}
void CMaterialSystem::Shutdown()
{
GetRenderContext()->Shutdown();
}
extern IRenderContext *g_pVkRenderContext;
IRenderContext *CMaterialSystem::GetRenderContext( void )
{
return g_pVkRenderContext;
}
IMaterialSystem *Materials( void )
{
static CMaterialSystem s_materialSystem;
return &s_materialSystem;
}