Files
funnygame/tier0/__build.cpp
2025-06-04 00:18:32 +03:00

35 lines
862 B
C++

#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
#include "tier1/commandline.h"
CUtlVector<CUtlString> tier0_CompiledFiles = {
"tier0/lib.cpp",
"tier0/mem.cpp",
"tier0/platform.cpp",
};
int tier0_build()
{
CCProject compileProject = {};
CLDProject ldProject = {};
compileProject.m_szName = "tier0";
compileProject.files = tier0_CompiledFiles;
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
ldProject = compileProject.Compile();
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
CUtlString outputProject = ldProject.Link();
const char *szGameName = ICommandLine::ParamValue("-game");
if (szGameName == NULL)
szGameName = "funnygame";
IFileSystem2::CopyFile(CUtlString("build/%s/game/bin",szGameName), outputProject);
return 0;
};
DECLARE_BUILD_STAGE(tier0, tier0_build);