Files
funnygame/appleauth/build.cpp

37 lines
962 B
C++

#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
ADD_DEPENDENCY_BUILD_FILE(tier0, "../tier0/build.cpp")
ADD_DEPENDENCY_BUILD_FILE(tier1, "../tier1/build.cpp")
ADD_DEPENDENCY_BUILD_FILE(tier2, "../tier2/build.cpp")
ADD_DEPENDENCY_BUILD_FILE(http, "../http/build.cpp")
DECLARE_BUILD_STAGE(appleauth)
{
CProject_t compileProject = {};
LinkProject_t ldProject = {};
compileProject.m_szName = "appleauth";
compileProject.files = {
"auth.cpp"
};
compileProject.includeDirectories = {"../public"};
compileProject.bFPIC = true;
ldProject = ccompiler->Compile(&compileProject);
ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier1, "tier1")});
ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier2, "tier2")});
ldProject.libraries = {
"crypto",
};
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
CUtlString szOutputProject = linker->Link(&ldProject);
ADD_OUTPUT_OBJECT("appleauth", szOutputProject)
return 0;
};