Files
funnygame/fpc/library/deploy.cpp
2026-01-02 17:45:00 +02:00

41 lines
870 B
C++

#include "deploy.h"
class CDeployDeviceManager: public IDeployDeviceManager
{
public:
virtual void AddDevice( IDeployDevice *pDevice ) override;
virtual IDeployDevice *FindDeviceByName( const char *szDeviceName ) override;
virtual const CUtlVector<IDeployDevice*> &ListDevices() override;
private:
CUtlVector<IDeployDevice*> m_devices;
};
static CDeployDeviceManager s_deviceManager;
void CDeployDeviceManager::AddDevice( IDeployDevice *pDevice )
{
m_devices.AppendTail(pDevice);
}
IDeployDevice *CDeployDeviceManager::FindDeviceByName( const char *szDeviceName )
{
for ( auto device: m_devices )
{
if ( !V_strcmp(device->GetName(), szDeviceName) )
return device;
}
return NULL;
}
const CUtlVector<IDeployDevice*> &CDeployDeviceManager::ListDevices()
{
return m_devices;
}
IDeployDeviceManager *DeployDeviceManager()
{
return &s_deviceManager;
}