51 lines
918 B
C++
51 lines
918 B
C++
#include "baseentity.h"
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#include "cglm/mat4.h"
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#include "physics.h"
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#include "cglm/cglm.h"
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class CLight: public CBaseEntity
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{
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public:
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virtual void Precache ( void ) override;
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virtual void Spawn( void ) override;
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virtual void Destroy( void ) override;
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virtual void Think( float fDelta ) override;
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private:
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Collider* col;
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RigidBodyHandle *m_body;
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};
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void CLight::Precache()
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{
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}
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void CLight::Spawn()
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{
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px_collider_params params = {};
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params.friction = 0;
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col = px_box(1, 1, 1, params);
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px_matrix mat = {};
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mat.m[0] = 1;
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mat.m[4] = 1;
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mat.m[9] = 1;
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mat.m[15] = 1;
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mat.m[3]=-10;
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mat.m[11]=10;
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px_rigidbody_params param = {};
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param.gravity_scale = 1;
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m_body=px_rigidbody(px, col, mat, param);
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};
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void CLight::Destroy()
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{
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}
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void CLight::Think( float fDelta )
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{
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px_vec3 pos = px_getposition(px, m_body);
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V_printf("%p %f %f %f\n",col, pos.m[0], pos.m[1], pos.m[2]);
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};
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DECLARE_ENTITY(light, CLight)
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