Files
funnygame/public/engine.h
2025-05-25 23:37:40 +03:00

28 lines
441 B
C++

#ifndef ENGINE_H
#define ENGINE_H
#include "tier0/platform.h"
class CBaseEntity;
interface IEngine
{
public:
static void Init();
static void Frame(float fDelta);
static void Shutdown();
};
interface IIEngine
{
public:
static void PrecacheModel( const char *psz );
static void PrecacheSound( const char *psz );
static CBaseEntity *SpawnEntity( const char *szName );
static void DestroyEntity( CBaseEntity *pEntity );
};
#endif