48 lines
1.0 KiB
C++
48 lines
1.0 KiB
C++
#include "helper.h"
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#include "c.h"
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#include "ld.h"
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#include "tier1/utlstring.h"
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#include "tier1/commandline.h"
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ADD_DEPENDENCY_BUILD_FILE(MaterialSystem, "../materialsystem/")
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ADD_DEPENDENCY_BUILD_FILE(tier0, "../tier0/");
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ADD_DEPENDENCY_BUILD_FILE(tier1, "../tier1/");
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ADD_DEPENDENCY_BUILD_FILE(tier2, "../tier2/");
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DECLARE_BUILD_STAGE(engine)
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{
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CProject_t compileProject = {};
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LinkProject_t ldProject = {};
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compileProject.m_szName = "engine";
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compileProject.files = {
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"engine.cpp",
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"cvar.cpp",
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"gamewindow_sdl.cpp",
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"sv_dll.cpp",
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"cl_dll.cpp",
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};
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compileProject.includeDirectories = {
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"../public",
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"../external/SDL/include",
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};
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compileProject.bFPIC = true;
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ldProject = ccompiler->Compile(&compileProject);
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ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
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ldProject.libraryObjects = {
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GET_PROJECT_LIBRARY("tier1", "tier1"),
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GET_PROJECT_LIBRARY("tier2", "tier2"),
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};
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ldProject.libraries = {
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"SDL3"
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};
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CUtlString outputProject = linker->Link(&ldProject);
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ADD_OUTPUT_OBJECT("engine", outputProject)
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return 0;
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};
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