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funnygame/funnyassets/gfx_shaders/mesh_vert.slang

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#include "mesh_shared.slang"
struct VertexInput
{
float3 position: POSITION;
float2 uv: TEXCOORD0;
};
[[vk::binding(0)]]
cbuffer CameraInfo
{
float4x4 projection;
};
[shader("vertex")]
VertexOutput main(
VertexInput input,
uniform PushConstants constants,
)
{
VertexOutput output;
output.position = mul(projection, mul(constants.modelMatrix, float4(input.position,1)));
output.uv = input.uv;
return output;
}