26 lines
421 B
Plaintext
26 lines
421 B
Plaintext
#include "mesh_shared.slang"
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struct VertexInput
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{
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float3 position: POSITION;
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float2 uv: TEXCOORD0;
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};
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[[vk::binding(0)]]
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cbuffer CameraInfo
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{
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float4x4 projection;
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};
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[shader("vertex")]
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VertexOutput main(
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VertexInput input,
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uniform PushConstants constants,
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)
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{
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VertexOutput output;
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output.position = mul(projection, mul(constants.modelMatrix, float4(input.position,1)));
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output.uv = input.uv;
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return output;
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}
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