Files
funnygame/game/server/__build.cpp

35 lines
968 B
C++

#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
#include "tier1/commandline.h"
CUtlVector<CUtlString> server_CompiledFiles = {
"game/server/game.cpp",
"game/server/baseplayer.cpp",
};
int server_build()
{
CCProject compileProject = {};
CLDProject ldProject = {};
compileProject.m_szName = "server";
compileProject.files = server_CompiledFiles;
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
ldProject = compileProject.Compile();
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
CUtlString outputProject = ldProject.Link();
const char *szGameName = ICommandLine::ParamValue("-game");
if (szGameName == NULL)
szGameName = "funnygame";
IFileSystem2::MakeDirectory(CUtlString("build/%s/game/%s/bin",szGameName, szGameName));
IFileSystem2::CopyFile(CUtlString("build/%s/game/%s/bin",szGameName,szGameName), outputProject);
return 0;
};
DECLARE_BUILD_STAGE(server, server_build);