Files
funnygame/game/server/baseplayer.cpp

58 lines
1.0 KiB
C++

#include "baseentity.h"
#include "physics.h"
class CBasePlayer: public CBaseEntity
{
public:
virtual void Precache ( void ) override;
virtual void Spawn( void ) override;
virtual void ReadParameter( const char *szName, const char *szValue ) override;
virtual void Destroy( void ) override;
virtual void Think( float fDelta ) override;
CPxBoxMesh m_Collider;
CPxRigidBody m_RigidBody;
};
void CBasePlayer::Precache()
{
}
void CBasePlayer::Spawn()
{
m_Collider.m_fRadius[0] = 1;
m_Collider.m_fRadius[1] = 1;
m_Collider.m_fRadius[2] = 1;
m_Collider.Spawn(0.0);
px_matrix matrix = {
.m = {
1,0,0,0,
0,1,0,0,
0,0,1,0,
5,0,0,1,
}
};
m_RigidBody.Spawn(&m_Collider, matrix, {
.gravity_scale = 1,
.lockrotx = 1,
.lockroty = 1,
.lockrotz = 1,
});
};
void CBasePlayer::ReadParameter( const char *szName, const char *szValue )
{
CBaseEntity::ReadParameter(szName, szValue);
}
void CBasePlayer::Destroy()
{
}
void CBasePlayer::Think( float fDelta )
{
};
DECLARE_ENTITY(player, CBasePlayer);