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funnygame/external/steamworks/glmgr/glmgrbasics.h
2025-07-13 15:47:42 +03:00

513 lines
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C++

//============ Copyright (c) Valve Corporation, All rights reserved. ============
//
// glmgrbasics.h
// types, common headers, forward declarations, utilities
//
//===============================================================================
#ifndef GLMBASICS_H
#define GLMBASICS_H
#pragma once
#include <string>
#include <set>
#include <map>
#include <vector>
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#include <OpenGL/CGLTypes.h>
#include <OpenGL/CGLRenderers.h>
#include <OpenGL/CGLCurrent.h>
//#include <OpenGL/CGLProfiler.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <ApplicationServices/ApplicationServices.h>
#include "imageformat.h"
#include "glmdebug.h"
#ifndef Assert
#define Assert(x)
#endif
//===============================================================================
// some portability shims to eliminate dependencies on partcular segments of Valve code
typedef int8_t int8;
typedef uint8_t uint8;
typedef int16_t int16;
typedef uint16_t uint16;
typedef int32_t int32;
typedef uint32_t uint32;
typedef int64_t int64;
typedef uint64_t uint64;
class CUtlBuffer
{
public:
enum BufferFlags_t
{
TEXT_BUFFER = 0x1, // Describes how get + put work (as strings, or binary)
//EXTERNAL_GROWABLE = 0x2, // This is used w/ external buffers and causes the utlbuf to switch to reallocatable memory if an overflow happens when Putting.
//CONTAINS_CRLF = 0x4, // For text buffers only, does this contain \n or \n\r?
//READ_ONLY = 0x8, // For external buffers; prevents null termination from happening.
//AUTO_TABS_DISABLED = 0x10, // Used to disable/enable push/pop tabs
};
CUtlBuffer( int growSize = 0, int initSize = 0, int nFlags = 0 )
{
// grow size and init flags are ignored.
m_buf.reserve( initSize );
};
CUtlBuffer( const void* pBuffer, int size, int nFlags = 0 )
{
m_buf.reserve ( size );
memcpy( &m_buf[0], pBuffer, size );
}
// This one isn't actually defined so that we catch contructors that are trying to pass a bool in as the third param.
CUtlBuffer( const void *pBuffer, int size, bool crap );
~CUtlBuffer()
{
}
char* Base( void )
{
return &m_buf[0];
}
uint32 Size( void )
{
return m_buf.size();
}
void EnsureCapacity( int num )
{
m_buf.resize( num );
}
void AppendString( const char* pString )
{
int appendlen = strlen( pString ); // count of characters, null terminator not included
if (Size())
{
// append to non empty string
EnsureCapacity( Size() + appendlen + 1);
//printf("\n **(a) appending \n---\n%s\n---\n to \n---\n%s\n---\n", pString, Base() );
strcat( Base(), pString ); // gets NULL terminated
}
else
{
EnsureCapacity( Size() + appendlen + 1);
//printf("\n **(b) appending \n---\n%s\n---\n to \n---\n%s\n---\n", pString, Base() );
strcpy( Base(), pString );
}
}
private:
CUtlBuffer();
std::vector<char> m_buf;
};
class CUtlString
{
public:
CUtlString()
{
m_str = "";
}
CUtlString( const char *str )
{
m_str = std::string( str );
}
~CUtlString( )
{
}
const char* String( void )
{
return m_str.c_str();
}
operator const char * () { return m_str.c_str(); } //conversion operator
private:
std::string m_str;
};
#undef ARRAYSIZE
#define ARRAYSIZE(p) (sizeof(p)/sizeof(p[0]))
#define strcat_s(dst,lim,src) strcat(dst,src )
#define V_strcat(dst,lim,src) strcat(dst,src)
#define V_vsnprintf(a,b,c,d) vsprintf(a,c,d) // double check this
#define V_snprintf snprintf
#define V_strncpy strncpy
#define V_strcmp strcmp
#define V_strlen strlen
#define V_strstr strstr
#define __cdecl
#define V_memset(dst,count,val) memset(dst,count,val)
int V_stricmp(const char *s1, const char *s2 );
char const* V_stristr( char const* pStr, char const* pSearch );
//===============================================================================
// types
// 3-d integer box (used for texture lock/unlock etc)
struct GLMRegion
{
int xmin,xmax;
int ymin,ymax;
int zmin,zmax;
};
struct GLMRect // follows GL convention - if coming from the D3D rect you will need to fiddle the Y's
{
int xmin; // left
int ymin; // bottom
int xmax; // right
int ymax; // top
};
// macros
//#define GLMassert(x) assert(x)
// forward decls
class GLMgr; // singleton
class GLMContext; // GL context
class CGLMContextTester; // testing class
class CGLMTex;
class CGLMFBO;
class CGLMProgram;
class CGLMBuffer;
// utilities
typedef enum
{
// D3D codes
eD3D_DEVTYPE,
eD3D_FORMAT,
eD3D_RTYPE,
eD3D_USAGE,
eD3D_RSTATE, // render state
eD3D_SIO, // D3D shader bytecode
eD3D_VTXDECLUSAGE,
// CGL codes
eCGL_RENDID,
// OpenGL error codes
eGL_ERROR,
// OpenGL enums
eGL_ENUM,
eGL_RENDERER
} GLMThing_t;
const char* GLMDecode( GLMThing_t type, unsigned long value ); // decode a numeric const
const char* GLMDecodeMask( GLMThing_t type, unsigned long value ); // decode a bitmask
void GLMStop( void ); // aka Debugger()
void GLMCheckError( bool noStop = false, bool noLog= false );
void GLMEnableTrace( bool on );
//===============================================================================
// debug channels
enum EGLMDebugChannel
{
ePrintf,
eDebugger,
eGLProfiler
};
#if GLMDEBUG
// make all these prototypes disappear in non GLMDEBUG
void GLMDebugInitialize( bool forceReinit=false );
bool GLMDetectOGLP( void );
bool GLMDetectGDB( void );
uint GLMDetectAvailableChannels( void );
uint GLMDebugChannelMask( uint *newValue = NULL );
// note that GDB and OGLP can both come and go during run - forceCheck will allow that to be detected.
// mask returned is in form of 1<<n, n from EGLMDebugChannel
#endif
//===============================================================================
// debug message flavors
enum EGLMDebugFlavor
{
eAllFlavors, // 0
eDebugDump, // 1 debug dump flavor -D-
eTenure, // 2 code tenures > <
eComment, // 3 one off messages ---
eMatrixData, // 4 matrix data -M-
eShaderData, // 5 shader data (params) -S-
eFrameBufData, // 6 FBO data (attachments) -F-
eDXStuff, // 7 dxabstract spew -X-
eAllocations, // 8 tracking allocs and frees -A-
eSlowness, // 9 slow things happening (srgb flips..) -Z-
eDefaultFlavor, // not specified (no marker)
eFlavorCount
};
uint GLMDebugFlavorMask( uint *newValue = NULL );
//===============================================================================
// output functions
// make all these prototypes disappear in non GLMDEBUG
#if GLMDEBUG
// these are unconditional outputs, they don't interrogate the string
void GLMStringOut( const char *string );
void GLMStringOutIndented( const char *string, int indentColumns );
// these will look at the string to guess its flavor: <, >, ---, -M-, -S-
void GLMPrintfVA( const char *fmt, va_list vargs );
void GLMPrintf( const char *fmt, ... );
// these take an explicit flavor with a default value
void GLMPrintStr( const char *str, EGLMDebugFlavor flavor = eDefaultFlavor );
#define GLMPRINTTEXT_NUMBEREDLINES 0x80000000
void GLMPrintText( const char *str, EGLMDebugFlavor flavor = eDefaultFlavor, uint options=0 ); // indent each newline
int GLMIncIndent( int indentDelta );
int GLMGetIndent( void );
void GLMSetIndent( int indent );
#endif
// expose these in release now
// Mimic PIX events so we can decorate debug spew
void GLMBeginPIXEvent( const char *str );
void GLMEndPIXEvent( void );
//===============================================================================
// other stuff
#if GLMDEBUG
inline void GLMDebugger( void )
{
if (GLMDebugChannelMask() & (1<<eDebugger))
{
#if defined( OSX ) && defined( __aarch64__ )
__builtin_debugtrap();
#else
asm ( "int $3" );
#endif
}
if (GLMDebugChannelMask() & (1<<eGLProfiler))
{
// we call an obscure GL function which we know has been breakpointed in the OGLP function list
static short nada[] = { -1, -1, -1, -1 };
glColor4sv( nada );
}
}
#else
#define GLMDebugger()
#endif
// helpers for CGLSetOption - no op if no profiler
void GLMProfilerClearTrace( void );
void GLMProfilerEnableTrace( bool enable );
// helpers for CGLSetParameter - no op if no profiler
void GLMProfilerDumpState( void );
//===============================================================================
// classes
// helper class making function tracking easier to wire up
#if GLMDEBUG
class GLMFuncLogger
{
public:
// simple function log
GLMFuncLogger( const char *funcName )
{
m_funcName = funcName;
m_earlyOut = false;
GLMPrintf( ">%s", m_funcName );
};
// more advanced version lets you pass args (i.e. called parameters or anything else of interest)
// no macro for this one, since no easy way to pass through the args as well as the funcname
GLMFuncLogger( const char *funcName, char *fmt, ... )
{
m_funcName = funcName;
m_earlyOut = false;
// this acts like GLMPrintf here
// all the indent policy is down in GLMPrintfVA
// which means we need to inject a ">" at the front of the format string to make this work... sigh.
char modifiedFmt[2000];
modifiedFmt[0] = '>';
strcpy( modifiedFmt+1, fmt );
va_list vargs;
va_start(vargs, fmt);
GLMPrintfVA( modifiedFmt, vargs );
va_end( vargs );
}
~GLMFuncLogger( )
{
if (m_earlyOut)
{
GLMPrintf( "<%s (early out)", m_funcName );
}
else
{
GLMPrintf( "<%s", m_funcName );
}
};
void EarlyOut( void )
{
m_earlyOut = true;
};
const char *m_funcName; // set at construction time
bool m_earlyOut;
};
// handy macro to go with the function tracking class
#define GLM_FUNC GLMFuncLogger _logger_ ( __FUNCTION__ )
#else
#define GLM_FUNC
#endif
// class to keep an in-memory mirror of a file which may be getting edited during run
class CGLMFileMirror
{
public:
CGLMFileMirror( char *fullpath ); // just associates mirror with file. if file exists it will be read.
//if non existent it will be created with size zero
~CGLMFileMirror( );
bool HasData( void ); // see if data avail
void GetData( char **dataPtr, uint *dataSizePtr ); // read it out
void SetData( char *data, uint dataSize ); // put data in (and write it to disk)
bool PollForChanges( void ); // check disk copy. If different, read it back in and return true.
void UpdateStatInfo( void ); // make sure stat info is current for our file
void ReadFile( void );
void WriteFile( void );
void OpenInEditor( bool foreground=false ); // pass TRUE if you would like the editor to pop to foreground
/// how about a "wait for change" method..
char *m_path; // fullpath to file
bool m_exists;
struct stat m_stat; // stat results for the file (last time checked)
char *m_data; // content of file
uint m_size; // length of content
};
// class based on the file mirror, that makes it easy to edit them outside the app.
// it receives an initial block of text from the engine, and hashes it. ("orig")
// it munges it by duplicating all the text after the "!!" line, and appending it in commented form. ("munged")
// a mirror file is activated, using a filename based on the hash from the orig text.
// if there is already content on disk matching that filename, use that content *unless* the 'blitz' parameter is set.
// (i.e. engine is instructing this subsystem to wipe out any old/modified variants of the text)
#ifndef MD5_DIGEST_LENGTH
#define MD5_DIGEST_LENGTH 16
#endif
class CGLMEditableTextItem
{
public:
CGLMEditableTextItem( char *text, uint size, bool forceOverwrite, char *prefix, char *suffix = NULL ); // create a text blob from text source, optional filename suffix
~CGLMEditableTextItem( );
bool HasData( void );
bool PollForChanges( void ); // return true if stale i.e. you need to get a new edition
void GetCurrentText( char **textOut, uint *sizeOut ); // query for read access to the active blob (could be the original, could be external edited copy)
void OpenInEditor( bool foreground=false ); // call user attention to this text
// internal methods
void GenHashOfOrigText( void );
void GenBaseNameAndFullPath( char *prefix, char *suffix );
void GenMungedText( bool fromMirror );
// members
// orig
uint m_origSize;
char *m_origText; // what was submitted
unsigned char m_origDigest[MD5_DIGEST_LENGTH]; // digest of what was submitted
// munged
uint m_mungedSize;
char *m_mungedText; // re-processed edition, initial content submission to the file mirror
// mirror
char *m_mirrorBaseName; // generated from the hash of the orig text, plus the label / prefix
char *m_mirrorFullPath; // base name
CGLMFileMirror *m_mirror; // file mirror itself. holds "official" copy for GetCurrentText to return.
};
// debug font
extern unsigned char g_glmDebugFontMap[16384];
// class for cracking multi-part text blobs
// sections are demarcated by beginning-of-line markers submitted in a table by the caller
struct GLMTextSection
{
int m_markerIndex; // based on table of markers passed in to constructor
uint m_textOffset; // where is the text - offset
int m_textLength; // how big is the section
};
class CGLMTextSectioner
{
public:
CGLMTextSectioner( const char *text, int textSize, const char **markers ); // constructor finds all the sections
~CGLMTextSectioner( );
int Count( void ); // how many sections found
void GetSection( int index, uint *offsetOut, uint *lengthOut, int *markerIndexOut );
// find section, size, what marker
// note that more than one section can be marked similarly.
// so policy isn't made here, you walk the sections and decide what to do if there are dupes.
//members
//section table
std::vector< GLMTextSection > m_sectionTable;
};
#endif