Files
funnygame/fpc/public/swift.h
2026-01-02 13:31:12 +02:00

88 lines
2.6 KiB
C++

#ifndef SWIFT_H
#define SWIFT_H
#include "tier0/platform.h"
#include "tier1/utlstring.h"
#include "tier1/utlvector.h"
#include "runner.h"
#include "ld.h"
#include "c.h"
#include "target.h"
#include "helper.h"
struct SwiftProject_t : public CPUProject_t
{
public:
// Compiled files
CUtlVector<CUtlString> files = {};
// Included directories
CUtlVector<CUtlString> includeDirectories = {};
// Included files
CUtlVector<CUtlString> includeObjcFiles = {};
// Stuff for embedded objc
// Included files
// They are included on top of the file
CUtlVector<CUtlString> includeFiles = {};
// Stuff for embedded objc
// Defined macros
CUtlVector<C_Macro_t> macros = {};
// Stuff for embedded objc
// Target C version
ECVersion cVersion;
// Stuff for embedded objc
// Target C++ version
ECPPVersion cppVersion;
};
#define SWIFT_COMPILER_INTERFACE_VERSION "SwiftCompiler001"
class ISwiftCompiler
{
public:
// Compiles all files into objects, returns linker project,
// which can be linked into executable or library.
virtual LinkProject_t Compile( SwiftProject_t *pProject );
//virtual void GenerateLinterData() = 0;
protected:
// Compiler internals
// Returns file name of the
CUtlString GetOutputObjectName( SwiftProject_t *pProject, unsigned int hash, CUtlString szFileName );
virtual CUtlVector<CUtlString> BuildCommandLine( SwiftProject_t *pProject, const char *szFileName, const char *szOutputFileName );
// Returns executable which should the OS run
virtual const char *GetCompilerExecutable( SwiftProject_t *pProject ) = 0;
// returns object file format, eg .obj or .o
virtual const char *GetOutputObjectFormat() = 0;
virtual void IncludeDirectory( CUtlVector<CUtlString> &cmd, const char *szName ) = 0;
virtual void IncludeFile( CUtlVector<CUtlString> &cmd, const char *szName ) = 0;
virtual void Macro( CUtlVector<CUtlString> &cmd, const char *szName ) = 0;
virtual void Macro( CUtlVector<CUtlString> &cmd, const char *szName, const char *szValue ) = 0;
virtual void SetTarget( CUtlVector<CUtlString> &cmd, SwiftProject_t *pProject ) = 0;
virtual void SetSysroot( CUtlVector<CUtlString> &cmd, SwiftProject_t *pProject , const char *szSysroot ) = 0;
virtual void SetOutputFile( CUtlVector<CUtlString> &cmd, const char *szName ) = 0;
virtual void CompileFile( CUtlVector<CUtlString> &cmd, const char *szName ) = 0;
virtual void EnableDebugSymbols( CUtlVector<CUtlString> &cmd ) = 0;
virtual void EnablePIE( CUtlVector<CUtlString> &cmd ) = 0;
virtual void EnablePIC( CUtlVector<CUtlString> &cmd ) = 0;
};
extern ISwiftCompiler *swiftcompiler;
#endif