38 lines
945 B
C++
38 lines
945 B
C++
#include "rendering.h"
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CRenderingStep::CRenderingStep()
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{
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}
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CRenderingStep::CRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
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{
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}
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CPrepassRenderingStep::CPrepassRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
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{
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Renderer()->m_StepPrepass.AppendTail({pfn(), szStepName});
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}
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CMeshRenderingStep::CMeshRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
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{
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Renderer()->m_StepMeshRendering.AppendTail({pfn(), szStepName});
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}
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CShadingRenderingStep::CShadingRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
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{
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Renderer()->m_StepShading.AppendTail({pfn(), szStepName});
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}
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CPostProcessingRenderingStep::CPostProcessingRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
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{
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Renderer()->m_StepPostProcessing.AppendTail({pfn(), szStepName});
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}
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CUIRenderingStep::CUIRenderingStep(const char *szStepName, CreateRenderStepFn pfn)
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{
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Renderer()->m_StepUI.AppendTail({pfn(), szStepName});
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}
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