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funnygame/tier0/__build.cpp
2025-07-13 15:47:42 +03:00

42 lines
987 B
C++

#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
#include "tier1/commandline.h"
CUtlVector<CUtlString> tier0_CompiledFiles = {
"tier0/lib.cpp",
"tier0/mem.cpp",
"tier0/platform.cpp",
"tier0/network.cpp",
};
int tier0_build()
{
CCProject compileProject = {};
CLDProject ldProject = {};
compileProject.m_szName = "tier0";
compileProject.files = tier0_CompiledFiles;
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
ldProject = compileProject.Compile();
if (bStaticBuild)
ldProject.linkType = ELINK_STATIC_LIBRARY;
else
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
CUtlString outputProject = ldProject.Link();
if (!bStaticBuild)
{
IFileSystem2::MakeDirectory(CUtlString("%s/bin",szOutputDir.GetString()));
IFileSystem2::CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), outputProject);
} else {
tier0_lib = outputProject;
}
return 0;
};
DECLARE_BUILD_STAGE(tier0, tier0_build);