25 lines
520 B
C++
25 lines
520 B
C++
#ifndef BASE_MODEL_ENTITY_H
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#define BASE_MODEL_ENTITY_H
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#include "baseentity.h"
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#include "iphysics.h"
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#include "assetmgr.h"
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class CBaseModelEntity: public CBaseEntity
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{
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public:
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DECLARE_CLASS(CBaseModelEntity, CBaseEntity);
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DECLARE_DATADESC()
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DECLARE_SERVERCLASS()
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virtual void Spawn() override;
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virtual void SetModel( const char *szName );
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virtual void OnModelChanged( const char *szName );
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virtual void Think( float fDelta );
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private:
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char m_szCurrentModel[256] = {};
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char m_szModel[256] = {};
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};
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#endif
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