Files
funnygame/public/cl_dll.h
2026-02-28 21:07:44 +02:00

26 lines
460 B
C++

#ifndef CL_DLL_H
#define CL_DLL_H
#include "tier2/iappsystem.h"
#include "materialsystem/imaterialsystem.h"
#include "materialsystem/igamewindow.h"
#include "enginebridge.h"
class CClientGameDLL: public IAppSystem
{
public:
virtual void Init() override;
virtual void Shutdown() override;
IGameWindow *m_pGameWindow;
IRenderContext *m_pRenderContext;
EngineConsts_t *m_pEngineConsts;
IEngineBridge *m_pBridge;
private:
void *m_pLibrary;
};
#endif