96 lines
2.6 KiB
C++
96 lines
2.6 KiB
C++
#include "helper.h"
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#include "c.h"
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#include "ld.h"
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#include "tier1/utlstring.h"
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#include "tier1/commandline.h"
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CUtlVector<CUtlString> engine_CompiledFiles = {
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"engine/interface.cpp",
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"engine/console.cpp",
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"engine/filesystem.cpp",
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"engine/server.cpp",
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"engine/engine.cpp",
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"engine/physics.cpp",
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"engine/gamemode.cpp",
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"engine/rendering.cpp",
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/* io */
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"engine/input.cpp",
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"engine/networking.cpp",
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"engine/mesh.cpp",
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/* entities */
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"engine/baseentity.cpp",
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"engine/level.cpp",
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"engine/brush.cpp",
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/* server entities */
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"engine/sv_worldspawn.cpp",
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"engine/sv_light.cpp",
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"engine/sv_playerstart.cpp",
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/* client entities */
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"engine/cl_worldspawn.cpp",
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"engine/cl_light.cpp",
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};
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CUtlVector<CUtlString> engine_Libraries = {
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"c",
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"SDL3",
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};
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int engine_build()
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{
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if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_IOS || Target_t::DefaultTarget().kernel == TARGET_KERNEL_DARWIN)
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{
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engine_CompiledFiles.AppendTail("engine/ml_videosdl.cpp");
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engine_CompiledFiles.AppendTail("engine/ml_video.cpp");
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engine_CompiledFiles.AppendTail("engine/ml_video.mm");
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} else {
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engine_CompiledFiles.AppendTail("engine/vk_videosdl.cpp");
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engine_CompiledFiles.AppendTail("engine/vk_video.cpp");
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}
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if (Target_t::DefaultTarget().kernel == TARGET_KERNEL_LINUX)
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{
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engine_Libraries.AppendTail("vulkan");
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}
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CCProject compileProject = {};
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CLDProject ldProject = {};
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compileProject.m_szName = "engine";
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compileProject.files = engine_CompiledFiles;
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compileProject.includeDirectories = all_IncludeDirectories;
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compileProject.bFPIC = true;
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if (bStaticBuild)
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compileProject.macros.AppendTail((C_Macro_t){"STATIC_BUILD","1"});
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if (bSteam)
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compileProject.macros.AppendTail((C_Macro_t){"STEAM_ENABLED","1"});
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ldProject = compileProject.Compile();
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ldProject.libraries = engine_Libraries;
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if (bStaticBuild)
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ldProject.linkType = ELINK_STATIC_LIBRARY;
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else
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{
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ldProject.objects.AppendTail((CObject){tier1_lib});
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ldProject.objects.AppendTail((CObject){fgui_lib});
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ldProject.objects.AppendTail((CObject){rapier_lib});
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if (bSteam)
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ldProject.objects.AppendTail((CObject){steam_lib});
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ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
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}
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CUtlString outputProject = ldProject.Link();
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if (!bStaticBuild)
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{
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IFileSystem2::MakeDirectory(CUtlString("%s/bin",szOutputDir.GetString()));
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IFileSystem2::CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), outputProject);
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} else {
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engine_lib = outputProject;
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}
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return 0;
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};
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DECLARE_BUILD_STAGE(engine, engine_build);
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