Files
funnygame/engine/build.cpp
2026-02-05 11:10:40 +02:00

63 lines
1.7 KiB
C++

#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
#define FUNNYSTDLIB "../external/funnystdlib/"
ADD_DEPENDENCY_BUILD_FILE(MaterialSystem, "../materialsystem/build.cpp")
ADD_DEPENDENCY_BUILD_FILE(tier0, FUNNYSTDLIB"tier0/build.cpp");
ADD_DEPENDENCY_BUILD_FILE(tier1, FUNNYSTDLIB"tier1/build.cpp");
ADD_DEPENDENCY_BUILD_FILE(tier2, FUNNYSTDLIB"tier2/build.cpp");
DECLARE_BUILD_STAGE(engine)
{
CProject_t compileProject = {};
LinkProject_t ldProject = {};
compileProject.m_szName = "engine";
compileProject.files = {
"engine.cpp",
"cvar.cpp",
"sv_dll.cpp",
"cl_dll.cpp",
};
compileProject.includeDirectories = {
"../public",
"../external/SDL/include",
FUNNYSTDLIB"public",
};
compileProject.bFPIC = true;
ldProject = ccompiler->Compile(&compileProject);
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
ldProject.libraryObjects = {
GET_PROJECT_LIBRARY(tier0, "tier0"),
};
ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier1, "tier1")});
ldProject.objects.AppendTail({GET_PROJECT_LIBRARY(tier2, "tier2")});
if (ldProject.m_target.kernel & TARGET_KERNEL_WINDOWS_DEVICES)
{
ldProject.libraryDirectories = {"../external/windows"};
ldProject.libraries.AppendTail("winpthread-1");
ldProject.libraries.AppendTail("winmm");
ldProject.libraries.AppendTail("ole32");
ldProject.libraries.AppendTail("gdi32");
ldProject.libraries.AppendTail("oleaut32");
ldProject.libraries.AppendTail("setupapi");
ldProject.libraries.AppendTail("imm32");
ldProject.libraries.AppendTail("version");
ldProject.libraries.AppendTail("shell32");
ldProject.libraries.AppendTail("uuid");
};
CUtlString outputProject = linker->Link(&ldProject);
ADD_OUTPUT_OBJECT("engine", outputProject)
return 0;
};