Files
funnygame/funnyassets/gfx_shaders/fgui_rect_vert.slang
2025-07-13 15:47:42 +03:00

18 lines
313 B
Plaintext

#include "fgui_rect_shared.slang"
struct VertexInput
{
float2 position: POSITION;
};
[shader("vertex")]
VertexOutput _main(
VertexInput input,
)
{
VertexOutput output;
output.position = float4((input.position*size+position)/resolution*2-1, 0, 1.0f);
FIX_VERTEX_POSITION(output.position);
return output;
}