Files
funnygame/materialsystem/vulkan/commands/draw.cpp
T
2026-08-26 15:30:40 +03:00

279 lines
8.6 KiB
C++

#include "../vulkan_state.h"
#include "../commands.h"
#include "materialsystem/imaterialsystem.h"
#include "tier0/platform.h"
#include "tier1/utlvector.h"
DECLARE_VULKAN_COMMAND(ClearColor)
{
CVkImage *pImg;
VkClearColorValue color = {.float32 = {r,g,b,a}};
VkImageSubresourceRange range = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.levelCount = 1,
.layerCount = 1,
};
vkCmdClearColorImage(hCommandBuffer, ((CVkImage*)VulkanGetObject(stImage, iCurrentFrame))->m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &color, 1, &range);
}
DECLARE_VULKAN_COMMAND(Begin)
{
VkRenderingInfo stRenderingInfo = {};
CUtlVector<VkRenderingAttachmentInfo> attachments = {};
VkRenderingAttachmentInfo depthAttachment = {};
for (auto i: images)
{
VkRenderingAttachmentInfo a = {};
a.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
a.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
switch( i.m_eLoadMode )
{
case LOAD_MODE_DONT_CARE:
a.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
break;
case LOAD_MODE_LOAD:
a.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
break;
case LOAD_MODE_CLEAR:
a.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
a.clearValue.color.float32[0] = i.m_fClearColor[0];
a.clearValue.color.float32[1] = i.m_fClearColor[1];
a.clearValue.color.float32[2] = i.m_fClearColor[2];
a.clearValue.color.float32[3] = i.m_fClearColor[3];
break;
}
a.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
a.imageView = ((CVkImage*)VulkanGetObject(i.m_stImage, iCurrentFrame))->m_imageView;
attachments.AppendTail(a);
}
if (bDepthEnabled)
{
depthAttachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
depthAttachment.imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
depthAttachment.clearValue.depthStencil.depth = stDepthImage.m_fClearDepth;
depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
depthAttachment.imageView = ((CVkImage*)VulkanGetObject(stDepthImage.m_stImage, iCurrentFrame))->m_imageView;
stRenderingInfo.pDepthAttachment = &depthAttachment;
}
stRenderingInfo.sType = VK_STRUCTURE_TYPE_RENDERING_INFO;
stRenderingInfo.layerCount = 1;
stRenderingInfo.colorAttachmentCount = attachments.GetSize();
stRenderingInfo.pColorAttachments = attachments.GetData();
stRenderingInfo.renderArea = (VkRect2D){0,0,nResolutionX,nResolutionY};
vkCmdBeginRendering(hCommandBuffer, &stRenderingInfo);
}
DECLARE_VULKAN_COMMAND(End)
{
vkCmdEndRendering(hCommandBuffer);
}
DECLARE_VULKAN_COMMAND(SetShader)
{
CVkShader *pS = dynamic_cast<CVkShader*>(pShader);
CVkComputeShader *pCS = dynamic_cast<CVkComputeShader*>(pShader);
if (pS)
vkCmdBindPipeline(hCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pS->m_hPipeline);
if (pCS)
vkCmdBindPipeline(hCommandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pCS->m_hPipeline);
}
DECLARE_VULKAN_COMMAND(SetShaderData)
{
CVkMaterial *pMat = (CVkMaterial*)pShaderData;
CVkShader *pS = dynamic_cast<CVkShader*>(pMat->m_pShader);
CVkComputeShader *pCS = dynamic_cast<CVkComputeShader*>(pMat->m_pShader);
if (pS)
vkCmdBindDescriptorSets(hCommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pS->m_hPipelineLayout, 0, pMat->m_hSets.GetSize(), pMat->m_hSets.GetData(), 0, 0 );
if (pCS)
vkCmdBindDescriptorSets(hCommandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pCS->m_hPipelineLayout, 0, pMat->m_hSets.GetSize(), pMat->m_hSets.GetData(), 0, 0 );
}
DECLARE_VULKAN_COMMAND(SetVertexBuffer)
{
CVkBuffer *pVkBuffer = (CVkBuffer*)pBuffer;
VkDeviceSize uOffset = 0;
vkCmdBindVertexBuffers(hCommandBuffer, uBinding, 1, &pVkBuffer->m_buffer, &uOffset);
}
DECLARE_VULKAN_COMMAND(DrawPrimitives)
{
vkCmdDraw(hCommandBuffer, nVertexCount, nInstanceCount, nFirstVertex, nFirstInstance);
}
DECLARE_VULKAN_COMMAND(SetScissors)
{
VkRect2D r = {
.offset = {
iX,
iY,
},
.extent = {
uWidth,
uHeight,
},
};
vkCmdSetScissorWithCount(hCommandBuffer, 1, &r);
}
DECLARE_VULKAN_COMMAND(SetViewport)
{
VkViewport v = {
fX,
fY+fHeight,
fWidth,
-fHeight,
fDepthMin,
fDepthMax
};
vkCmdSetViewportWithCount(hCommandBuffer, 1, &v);
}
DECLARE_VULKAN_COMMAND(ResolveImage)
{
CVkImage *pInput = (CVkImage*)VulkanGetObject(stInputImage, iCurrentFrame);
CVkImage *pOutput = (CVkImage*)VulkanGetObject(stOutputImage, iCurrentFrame);
VkImageResolve2 r = {
.sType = VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2,
.srcSubresource = {
.aspectMask = pInput->m_range.aspectMask,
.layerCount = 1,
},
.srcOffset = {0,0,0},
.dstSubresource = {
.aspectMask = pOutput->m_range.aspectMask,
.layerCount = 1,
},
.dstOffset = {0,0,0},
.extent = {pInput->m_nWidth, pInput->m_nHeight, 1}
};
VkResolveImageInfo2 i = {
.sType = VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2,
.srcImage = pInput->m_image,
.srcImageLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.dstImage = pOutput->m_image,
.dstImageLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.regionCount = 1,
.pRegions = &r,
};
vkCmdResolveImage2(hCommandBuffer, &i);
}
static VkPipelineStageFlags2 GetStage( EStageHazard stage )
{
switch (stage)
{
case STAGE_HAZARD_COMPUTE:
return VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT;
case STAGE_HAZARD_TRANSFER:
return VK_PIPELINE_STAGE_2_TRANSFER_BIT;
case STAGE_HAZARD_RASTER_COLOR_OUT:
return VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
case STAGE_HAZARD_NONE:
return VK_PIPELINE_STAGE_2_NONE;
case STAGE_HAZARD_RASTER_EARLY_DEPTH_OUT:
return VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT;
case STAGE_HAZARD_RASTER_LATE_DEPTH_OUT:
return VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT;
}
}
static VkAccessFlags2 GetAccessSrc( uint32_t hazard, EStageHazard stage )
{
VkAccessFlags2 f = 0;
if (hazard & BARRIER_HAZARD_DRAW_ARGUMENTS)
f |= VK_ACCESS_2_SHADER_WRITE_BIT;
if (hazard & BARRIER_HAZARD_DESCRIPTOR)
f |= VK_ACCESS_2_SHADER_WRITE_BIT;
if (stage == STAGE_HAZARD_RASTER_EARLY_DEPTH_OUT)
{
if (hazard & BARRIER_HAZARD_DEPTH_STENCIL)
f |= VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
}
if (stage == STAGE_HAZARD_RASTER_COLOR_OUT)
{
if (hazard & BARRIER_HAZARD_RASTER_COLOR)
f |= VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT;
}
if (hazard == 0)
f |= VK_ACCESS_2_MEMORY_READ_BIT | VK_ACCESS_2_MEMORY_WRITE_BIT;
return f;
}
static VkAccessFlags2 GetAccessDst( uint32_t hazard, EStageHazard stage )
{
VkAccessFlags2 f = 0;
if (hazard & BARRIER_HAZARD_DRAW_ARGUMENTS)
f |= VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT;
if (hazard & BARRIER_HAZARD_DESCRIPTOR)
f |= VK_ACCESS_2_SHADER_READ_BIT;
if (hazard & BARRIER_HAZARD_DEPTH_STENCIL)
f |= VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
if (hazard & BARRIER_HAZARD_RASTER_COLOR)
f |= VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT;
if (hazard == 0)
f |= VK_ACCESS_2_MEMORY_READ_BIT | VK_ACCESS_2_MEMORY_WRITE_BIT;
return f;
}
static VkImageLayout GetLayout( EImageLayoutHazard hazard )
{
switch (hazard)
{
case IMAGE_LAYOUT_COLOR:
return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
case IMAGE_LAYOUT_DEPTH_STENCIL:
return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
case IMAGE_LAYOUT_GENERAL:
return VK_IMAGE_LAYOUT_GENERAL;
case IMAGE_LAYOUT_PRESENT:
return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
case IMAGE_LAYOUT_UNDEFINED:
return VK_IMAGE_LAYOUT_UNDEFINED;
case IMAGE_LAYOUT_TRANSFER_SRC:
return VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
case IMAGE_LAYOUT_TRANSFER_DST:
return VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
}
}
DECLARE_VULKAN_COMMAND(Barrier)
{
VkMemoryBarrier2 barrier = {};
barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER_2;
barrier.srcStageMask = GetStage(eStageIn);
barrier.srcAccessMask = GetAccessSrc(eHazard, eStageIn);
barrier.dstStageMask = GetStage(eStageOut);
barrier.dstAccessMask = GetAccessDst(eHazard, eStageOut);
VkDependencyInfo dependency = {};
dependency.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
dependency.memoryBarrierCount = 1;
dependency.pMemoryBarriers = &barrier;
vkCmdPipelineBarrier2(hCommandBuffer, &dependency);
}
DECLARE_VULKAN_COMMAND(LayoutBarrier)
{
VkImageMemoryBarrier2 barrier = {};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
barrier.srcStageMask = GetStage(eStageIn);
barrier.srcAccessMask = GetAccessSrc(eHazard, eStageIn);
barrier.dstStageMask = GetStage(eStageOut);
barrier.dstAccessMask = GetAccessDst(eHazard, eStageOut);
barrier.image = ((CVkImage*)pImage)->m_image;
barrier.subresourceRange = ((CVkImage*)pImage)->m_range;
barrier.oldLayout = GetLayout(eLayoutIn);
barrier.newLayout = GetLayout(eLayoutOut);
VkDependencyInfo dependency = {};
dependency.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
dependency.imageMemoryBarrierCount = 1;
dependency.pImageMemoryBarriers = &barrier;
vkCmdPipelineBarrier2(hCommandBuffer, &dependency);
}