Files
funnygame/public/ifilesystem.h
2025-07-30 23:53:26 +03:00

72 lines
1.8 KiB
C++

#ifndef FILESYSTEM_H
#define FILESYSTEM_H
#include "iappsystem.h"
#include "tier0/platform.h"
#define FILESYSTEM_INTERFACE_NAME "FileSystem001"
#define FILESYSTEM_BACKEND_INTERFACE_NAME "FileSystemBackend001"
#define FILESYSTEM_PAK_INTERFACE_NAME "FileSystemPAK001"
enum EFileMode
{
FILEMODE_READ = 0x01,
FILEMODE_WRITE = 0x02,
FILEMODE_APPEND = 0x04,
};
enum EFileType {
FILETYPE_NONE,
FILETYPE_SYSTEM,
FILETYPE_PAK,
};
enum ESeekMode
{
SEEKMODE_SET,
SEEKMODE_RELATIVE_START,
SEEKMODE_RELATIVE_END,
};
abstract_class IFileSystem;
class IFileHandle
{
public:
IFileSystem *m_pFileSystem;
size_t Write( const void *pData, size_t nDataSize );
size_t Read( void *pData, size_t nDataSize );
size_t Seek( ESeekMode eSeekMode, size_t nOffset );
size_t Tell( void );
void Close( void );
};
//----------------------------------------------------------------------------
// IFileSystem is an app system which manages files, could have different
// file systems etc. Because of that there is base file system which manages
// others. PAK files are opened first, then mounted stuff comes second and
// host's system last.
//----------------------------------------------------------------------------
abstract_class IFileSystem: public IAppSystem
{
public:
virtual IFileHandle *Open( const char *szFileName, int eOpCode ) = 0;
virtual size_t Write( IFileHandle *pFile, const void *pData, size_t nDataSize ) = 0;
virtual size_t Read( IFileHandle *pFile, void *pData, size_t nDataSize ) = 0;
virtual size_t Seek( IFileHandle *pFile, ESeekMode eSeekMode, size_t nOffset ) = 0;
virtual size_t Tell( IFileHandle *pFile ) = 0;
virtual void Close( IFileHandle *pFile ) = 0;
};
extern IFileSystem *filesystem;
extern IFileSystem *filesystem_backend;
extern IFileSystem *filesystem_pak;
#endif