Files
funnygame/tier0/__build.cpp
2025-12-23 15:03:44 +02:00

45 lines
1.1 KiB
C++

#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
#include "tier1/commandline.h"
CUtlVector<CUtlString> tier0_CompiledFiles = {
"tier0/lib.cpp",
"tier0/mem.cpp",
"tier0/platform.cpp",
"tier0/network.cpp",
};
DECLARE_BUILD_STAGE(tier0)
{
CProject_t compileProject = {};
LinkProject_t ldProject = {};
CUtlString szOutputProject = "";
compileProject.m_szName = "tier0";
compileProject.files = tier0_CompiledFiles;
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
ldProject = ccompiler->Compile(&compileProject);
if (bStaticBuild)
{
ldProject.linkType = ELINK_STATIC_LIBRARY;
szOutputProject = linker->Link(&ldProject);
tier0_lib = szOutputProject;
}
else
{
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
szOutputProject = linker->Link(&ldProject);
filesystem2->MakeDirectory(CUtlString("%s/bin",szOutputDir.GetString()));
filesystem2->CopyFile(CUtlString("%s/bin", szOutputDir.GetString()), szOutputProject);
ldProject.linkType = ELINK_STATIC_LIBRARY;
szOutputProject = linker->Link(&ldProject);
tier0_lib = szOutputProject;
}
return 0;
};