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funnygame/funnyassets/gfx_shaders/shader_base.slang
2025-07-30 23:53:26 +03:00

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#ifndef SHADER_BASE_SLANG
#define SHADER_BASE_SLANG
/*
* I hope you are not looking at these war crimes.
* They are truly horrible crimes.
* Don't even try to understand what the fuck is happening here.
*/
#define DECLARE_TEXTURES(n) \
[[vk::binding(n)]] \
Sampler2D g_textures[]; \
float4 SampleTexture(uint32_t binding, float2 uv) { return g_textures[binding].Sample(uv); };
#define DECLARE_CBUFFER(b) [[vk::binding(b)]] cbuffer cbuffer_##b
#define DECLARE_DATA(b, r) [[vk::binding(b)]] r
#define DECLARE_CONSTANTS [[vk::push_constant]] cbuffer cbuffer_constants
#define FIX_VERTEX_POSITION(x)
#endif