Files
funnygame/game/client/__build.cpp
2026-02-01 17:47:49 +02:00

39 lines
928 B
C++

#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
#include "tier1/commandline.h"
CUtlVector<CUtlString> client_CompiledFiles = {
};
DECLARE_BUILD_STAGE(client)
{
CProject_t compileProject = {};
LinkProject_t ldProject = {};
compileProject.m_szName = "client";
compileProject.files = client_CompiledFiles;
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
ldProject = ccompiler->Compile(&compileProject);
if (bStaticBuild)
ldProject.linkType = ELINK_STATIC_LIBRARY;
else
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
CUtlString outputProject = linker->Link(&ldProject);
/*
if (!bStaticBuild)
{
filesystem2->MakeDirectory(CUtlString("%s/funnygame/bin",szOutputDir.GetString()));
filesystem2->CopyFile(CUtlString("%s/funnygame/bin", szOutputDir.GetString()), outputProject);
} else {
client_lib = outputProject;
}
*/
return 0;
};