Files
funnygame/engine/sv_light.cpp

50 lines
841 B
C++

#include "baseentity.h"
#include "physics.h"
class CLight: public CBaseEntity
{
public:
virtual void Precache ( void ) override;
virtual void Spawn( void ) override;
virtual void ReadParameter( const char *szName, const char *szValue ) override;
virtual void Destroy( void ) override;
virtual void Think( float fDelta ) override;
virtual void SendToServer() override;
virtual void RecieveFromServer( void *pData, uint32_t nDataSize ) override;
};
void CLight::Precache()
{
}
void CLight::Spawn()
{
};
void CLight::ReadParameter( const char *szName, const char *szValue )
{
CBaseEntity::ReadParameter(szName, szValue);
}
void CLight::Destroy()
{
}
void CLight::Think( float fDelta )
{
};
void CLight::SendToServer()
{
}
void CLight::RecieveFromServer( void *pData, uint32_t nDataSize )
{
};
DECLARE_ENTITY(light, CLight)