37 lines
763 B
C++
37 lines
763 B
C++
#ifndef ENGINE_H
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#define ENGINE_H
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/* for windows as it sucks */
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#include "tier0/platform.h"
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#include "server.h"
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#include "tier1/utlvector.h"
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class CBaseEntity;
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interface IEngine
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{
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public:
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static void Init();
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static void Frame(float fDelta);
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static void Shutdown();
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};
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extern IIClient *g_localClient;
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extern CUtlVector<IIClient*> g_clients;
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interface IIEngine
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{
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public:
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static CBaseEntity *SpawnEntity( const char *szName );
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static void InitEntity(CBaseEntity *pEntity);
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static void DestroyEntity( CBaseEntity *pEntity );
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static void ConnectClient( IIClient *pClient );
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static void DisconnectClient( IIClient *pClient );
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static void DisconnectClient( uint64_t playerID );
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static void DisconnectClientByHandle( uint32_t playerHandle );
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};
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#endif
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