137 lines
1.8 KiB
C++
137 lines
1.8 KiB
C++
#ifndef INPUT_H
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#define INPUT_H
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#include "interface.h"
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#include "tier0/platform.h"
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#include "tier1/utlvector.h"
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//-----------------------------------------------------------------------------
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// Keys include mouse buttons and gamepad buttons as well.
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// KEY_NONE and AXIS_NONE are garbage, so don't rely on them
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//-----------------------------------------------------------------------------
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enum EKeyEventType
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{
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KEY_EVENT_TYPE_DOWN,
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KEY_EVENT_TYPE_UP,
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};
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enum EInputKey
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{
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KEY_NONE = 0,
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KEY_MOUSE_BUTTON_0,
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KEY_MOUSE_BUTTON_1,
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KEY_MOUSE_BUTTON_2,
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KEY_MOUSE_BUTTON_3,
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KEY_MOUSE_BUTTON_4,
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KEY_ESCAPE,
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KEY_TAB,
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KEY_TILDE,
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KEY_CAPSLOCK,
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KEY_CONTROL,
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KEY_SHIFT,
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KEY_WIN,
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KEY_ALT,
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KEY_SPACE,
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KEY_BACKSPACE,
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KEY_LBRACKET,
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KEY_RBRACKET,
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KEY_BACKSLASH,
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KEY_SEMICOLON,
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KEY_APOSTROPHE,
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KEY_SLASH,
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KEY_ENTER,
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KEY_F1,
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KEY_F2,
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KEY_F3,
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KEY_F4,
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KEY_F5,
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KEY_F6,
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KEY_F7,
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KEY_F8,
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KEY_F9,
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KEY_F10,
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KEY_F11,
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KEY_F12,
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KEY_1,
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KEY_2,
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KEY_3,
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KEY_4,
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KEY_5,
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KEY_6,
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KEY_7,
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KEY_8,
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KEY_9,
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KEY_0,
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KEY_A,
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KEY_B,
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KEY_C,
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KEY_D,
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KEY_E,
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KEY_F,
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KEY_G,
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KEY_H,
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KEY_I,
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KEY_J,
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KEY_K,
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KEY_L,
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KEY_M,
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KEY_N,
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KEY_O,
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KEY_P,
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KEY_Q,
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KEY_R,
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KEY_S,
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KEY_T,
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KEY_U,
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KEY_V,
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KEY_W,
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KEY_X,
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KEY_Y,
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KEY_Z,
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KEY_MAX,
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KEY_NUM_KEYS = KEY_MAX - 1,
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};
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enum EInputAxis
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{
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AXIS_NONE,
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AXIS_MOUSE_X,
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AXIS_MOUSE_Y,
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AXIS_MOUSE_SCROLL,
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AXIS_CONTROLLER_PITCH,
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AXIS_CONTROLLER_YAW,
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AXIS_MAX,
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AXIS_NUM_AXIS = AXIS_MAX,
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};
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enum EInputMode
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{
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INPUT_MODE_GAME,
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INPUT_MODE_MENU,
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INPUT_MODE_CONSOLE,
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INPUT_MODE_INPUT_FIELD,
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};
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extern CUtlVector<EInputMode> g_inputModeStack;
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interface IInput: public IInterface
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{
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public:
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virtual void KeyEvent( EInputKey key, EKeyEventType event ) = 0;
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virtual void AxisEvent( EInputAxis axis, float fValue ) = 0;
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virtual void SetInputMode( EInputMode mode );
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};
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IInput *Input();
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extern float g_fAxisValues[AXIS_NUM_AXIS];
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#endif
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