Files
funnygame/game/server/__build.cpp
2025-07-30 23:53:26 +03:00

39 lines
980 B
C++

#include "helper.h"
#include "c.h"
#include "ld.h"
#include "tier1/utlstring.h"
#include "tier1/commandline.h"
CUtlVector<CUtlString> server_CompiledFiles = {
"game/server/game.cpp",
"game/server/milmoba/player.cpp",
};
DECLARE_BUILD_STAGE(server)
{
CProject_t compileProject = {};
LinkProject_t ldProject = {};
compileProject.m_szName = "server";
compileProject.files = server_CompiledFiles;
compileProject.includeDirectories = all_IncludeDirectories;
compileProject.bFPIC = true;
ldProject = ccompiler->Compile(&compileProject);
if (bStaticBuild)
ldProject.linkType = ELINK_STATIC_LIBRARY;
else
ldProject.linkType = ELINK_DYNAMIC_LIBRARY;
CUtlString outputProject = linker->Link(&ldProject);
if (!bStaticBuild)
{
filesystem2->MakeDirectory(CUtlString("%s/funnygame/bin",szOutputDir.GetString()));
filesystem2->CopyFile(CUtlString("%s/funnygame/bin", szOutputDir.GetString()), outputProject);
} else {
server_lib = outputProject;
}
return 0;
};