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funnygame/funnyassets/gfx_shaders/mesh_frag.slang

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#include "mesh_shared.slang"
[shader("fragment")]
float4 _main(
VertexOutput input,
uint triid: SV_PrimitiveID,
) : SV_TARGET
{
return float4(SampleTexture(albedoID, input.uv).xyz,1);
}